示例#1
0
    public GameObject instantiateFloor(Map.Floor floorType, Vector3 position, Quaternion rotation)
    {
        GameObject tileObject;

        switch (floorType)
        {
        case Map.Floor.dirt:
            tileObject = dirtFloor;
            break;

        case Map.Floor.swamp:
            tileObject = swampFloor;
            break;
        }

        return((GameObject)Instantiate(swampFloor, position, rotation));
        //return Instantiate(dirtFloor, new Vector3(x / 2, y, -z / 2), Quaternion.Euler(-90, 0, 0));
    }
示例#2
0
 public void AddFloor(Floor floor)//добавляет этаж
 {
     floors.Add(floor);
     floor.Init();
     floorCounter++;
 }