private void ConfigurePhalange(GameObject gameObject, int phalangeIndex, Finger finger)
        {
            Phalange phalange = gameObject.AddComponent <Phalange>();

            _phalanges.Add(phalange);
            phalange.PhalangeData = new PhalangeData(finger, phalangeIndex, device_type);
        }
        // Use this for initialization
        private void Start()
        {
            Application.runInBackground = true;

            string[] fingers =
            {
                "thumb_0",
                "index_0",
                "middle_0",
                "ring_0",
                "pinky_0"
            };

            // Associate the game transforms with the skeletal model.
            GameTransforms   = new Transform[5][];
            _modelTransforms = new Transform[5][];
            for (var i = 0; i < 5; i++)
            {
                GameTransforms[i]   = new Transform[4];
                _modelTransforms[i] = new Transform[4];
                for (var j = 1; j < 4; j++)
                {
                    var postfix = device_type == device_type_t.GLOVE_LEFT ? "_l" : "_r";
                    var finger  = fingers[i] + j + postfix;
                    GameTransforms[i][j] = FindDeepChild(RootTranform, finger);
                }
            }

            // Initializing the hand
            _handRigidbody = RootTranform.GetComponent <Rigidbody>();
            Phalange handPhalange = _handRigidbody.gameObject.AddComponent <Phalange>();

            handPhalange.PhalangeData = new PhalangeData(0, 0, device_type);
            _phalanges.Add(_handRigidbody.GetComponent <Phalange>());

            GameObject phalangeParent = new GameObject("Phalanges");

            ConvertFingersToPhysics(phalangeParent.transform);
            ReleaseHand();

            foreach (var phalange in _phalanges)
            {
                phalange.CollisionEntered += PhalangeCollisionEntered;
            }

            //Prototype
            var grabbers = GetComponents <ObjectGrabber>();

            foreach (var grabber in grabbers)
            {
                if (grabber.DeviceType == device_type)
                {
                    _grabber = grabber;
                }
            }
        }