protected virtual void OnTurnIsOver(object sender, TurnIsOverEventArgs e) { if (TurnIsOver != null) TurnIsOver(sender, e); }
private void GameEngine_OnTurnIsOver(object sender, TurnIsOverEventArgs turnIsOverEventArgs) { if(turnIsOverEventArgs.DidPlayerWin) PlayerWinTurnStoryboard.Begin(); else ComputerWinTurnStoryboard.Begin(); }