void OnClick() { if (button != null) { MasterSwitch.Toggle(); SetTexture(); } }
void OnRightClick() { if (button != null) { MasterSwitch.ToggleRepeat(); SetTexture(); } }
public void Destroy() { MasterSwitch.Disable(); GameEvents.onGUIApplicationLauncherReady.Remove(Add); GameEvents.onGUIApplicationLauncherUnreadifying.Remove(Destroy); if (button != null) { button.onRightClick -= OnRightClick; ApplicationLauncher.Instance.RemoveModApplication(button); button = null; } }
/// <summary> /// Resets the entire logic state machine and the UI to be completely idle/disabled. /// </summary> public void Reset() { bool redrawRequired = MasterSwitch.IsEnabled; LastActiveVesselPersistentId = null; ResetLogic(); MasterSwitch.Disable(); if (redrawRequired) { RedrawAction?.Invoke(); } }