public PhysicsManager(SceneManager sceneManager) { _sceneManager = sceneManager; _wind = new Vector2(0, 0); _random = new Random(); StartWind(10000); }
public Engine() { _sceneManager = new SceneManager(); _inputManager = new InputManager(_sceneManager); _physicsManager = new PhysicsManager(_sceneManager); _renderManager = new RenderManager(_sceneManager); }
public Score(GraphicsDevice device, SpriteFont font, SceneManager sceneManager) : base(device) { _font = font; IsRenderable = true; _sceneManager = sceneManager; _points = 0; }
public InputManager(SceneManager sceneManager) { _sceneManager = sceneManager; }
public RenderManager(SceneManager sceneManager) { _sceneManager = sceneManager; }