public GameOptions() { gameVersion = GameVersion.Version109; gameMode = GameMode.Commercial; missionPack = MissionPack.Doom2; players = new Player[Player.MaxPlayerCount]; for (var i = 0; i < Player.MaxPlayerCount; i++) { players[i] = new Player(i); } players[0].InGame = true; consolePlayer = 0; episode = 1; map = 1; skill = GameSkill.Medium; demoPlayback = false; netGame = false; deathmatch = 0; fastMonsters = false; respawnMonsters = false; noMonsters = false; intermissionInfo = new IntermissionInfo(); random = new DoomRandom(); video = NullVideo.GetInstance(); sound = NullSound.GetInstance(); music = NullMusic.GetInstance(); userInput = NullUserInput.GetInstance(); }
private void InitAnimatedBack() { if (options.GameMode == GameMode.Commercial) { return; } if (info.Episode > 2) { return; } if (animations == null) { animations = new Animation[AnimationInfo.Episodes[info.Episode].Count]; for (var i = 0; i < animations.Length; i++) { animations[i] = new Animation(this, AnimationInfo.Episodes[info.Episode][i], i); } random = new DoomRandom(); } foreach (var animation in animations) { animation.Reset(bgCount); } }
public DoomGame(CommonResource resource, GameOptions options) { this.resource = resource; this.options = options; gameAction = GameAction.Nothing; gameTic = 0; random = new DoomRandom(); }
public StatusBar(World world) { this.world = world; oldHealth = -1; oldWeaponsOwned = new bool[DoomInfo.WeaponInfos.Length]; Array.Copy( world.ConsolePlayer.WeaponOwned, oldWeaponsOwned, DoomInfo.WeaponInfos.Length); faceCount = 0; faceIndex = 0; randomNumber = 0; priority = 0; lastAttackDown = -1; lastPainOffset = 0; random = new DoomRandom(); }
public StatusBar(World world) { this.world = world; st_oldhealth = -1; oldweaponsowned = new bool[DoomInfo.WeaponInfos.Length]; st_facecount = 0; st_faceindex = 0; lastattackdown = -1; priority = 0; oldhealth = -1; Array.Copy( world.Players[world.Options.ConsolePlayer].WeaponOwned, oldweaponsowned, DoomInfo.WeaponInfos.Length); random = new DoomRandom(); }
public QuitConfirm(DoomMenu menu, DoomApplication app) : base(menu) { this.app = app; random = new DoomRandom(DateTime.Now.Millisecond); endCount = -1; }
public World(CommonResource resorces, GameOptions options, DoomGame game) { this.options = options; this.game = game; if (game != null) { random = game.Random; } else { random = new DoomRandom(); } map = new Map(resorces, this); thinkers = new Thinkers(this); specials = new Specials(this); thingAllocation = new ThingAllocation(this); thingMovement = new ThingMovement(this); thingInteraction = new ThingInteraction(this); mapCollision = new MapCollision(this); mapInteraction = new MapInteraction(this); pathTraversal = new PathTraversal(this); hitscan = new Hitscan(this); visibilityCheck = new VisibilityCheck(this); sectorAction = new SectorAction(this); playerBehavior = new PlayerBehavior(this); itemPickup = new ItemPickup(this); weaponBehavior = new WeaponBehavior(this); monsterBehavior = new MonsterBehavior(this); lightingChange = new LightingChange(this); statusBar = new StatusBar(this); autoMap = new AutoMap(this); cheat = new Cheat(this); options.IntermissionInfo.TotalFrags = 0; options.IntermissionInfo.ParTime = 180; for (var i = 0; i < Player.MaxPlayerCount; i++) { options.Players[i].KillCount = 0; options.Players[i].SecretCount = 0; options.Players[i].ItemCount = 0; } // Initial height of view will be set by player think. options.Players[options.ConsolePlayer].ViewZ = Fixed.Epsilon; totalKills = 0; totalItems = 0; totalSecrets = 0; LoadThings(); // If deathmatch, randomly spawn the active players. if (options.Deathmatch != 0) { for (var i = 0; i < Player.MaxPlayerCount; i++) { if (options.Players[i].InGame) { options.Players[i].Mobj = null; thingAllocation.DeathMatchSpawnPlayer(i); } } } specials.SpawnSpecials(); levelTime = 0; doneFirstTic = false; secretExit = false; completed = false; validCount = 0; displayPlayer = options.ConsolePlayer; dummy = new Mobj(this); options.Music.StartMusic(Map.GetMapBgm(options), true); }
public World(CommonResource resorces, GameOptions options, Player[] players) { Options = options; Players = players; map = new Map(resorces, this); random = options.Random; validCount = 0; thinkers = new Thinkers(this); specials = new Specials(this); thingAllocation = new ThingAllocation(this); thingMovement = new ThingMovement(this); thingInteraction = new ThingInteraction(this); mapCollision = new MapCollision(this); mapInteraction = new MapInteraction(this); pathTraversal = new PathTraversal(this); hitscan = new Hitscan(this); visibilityCheck = new VisibilityCheck(this); sectorAction = new SectorAction(this); playerBehavior = new PlayerBehavior(this); itemPickup = new ItemPickup(this); weaponBehavior = new WeaponBehavior(this); monsterBehavior = new MonsterBehavior(this); lightingChange = new LightingChange(this); statusBar = new StatusBar(this); autoMap = new AutoMap(this); totalKills = 0; totalItems = 0; totalSecrets = 0; options.wminfo.maxFrags = 0; options.wminfo.ParTime = 180; for (var i = 0; i < Player.MaxPlayerCount; i++) { players[i].KillCount = 0; players[i].SecretCount = 0; players[i].ItemCount = 0; } // Initial height of PointOfView // will be set by player think. players[consoleplayer].ViewZ = new Fixed(1); LoadThings(); // if deathmatch, randomly spawn the active players if (options.Deathmatch != 0) { for (var i = 0; i < Player.MaxPlayerCount; i++) { if (players[i].InGame) { players[i].Mobj = null; G_DeathMatchSpawnPlayer(i); } } } SpawnSpecials(); }