示例#1
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 public FFComponent(FFEntity entity)
 {
     Entity = entity;
 }
示例#2
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 public FFSpriteComponent(FFEntity entity, string resourceName) : base(entity)
 {
     this.resourceName = resourceName;
 }
示例#3
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 public FFCollision(FFEntity entity, Tuple <int, int> vector) : base(entity)
 {
     this.Vector = vector;
 }
示例#4
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 public FFRule(FFEntity entity) : base(entity)
 {
 }
示例#5
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 public FFMovement(FFEntity entity) : base(entity)
 {
 }
示例#6
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 public FFInput(FFEntity entity, Dictionary <string, Tuple <string, string, string> > KeyList) : base(entity)
 {
     this.KeyList = KeyList;
 }
示例#7
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 public FFAudioComponent(FFEntity entity, string resourceName, bool playable) : base(entity)
 {
     this.resourceName = resourceName;
     this.playable     = playable;
 }