public FFComponent(FFEntity entity) { Entity = entity; }
public FFSpriteComponent(FFEntity entity, string resourceName) : base(entity) { this.resourceName = resourceName; }
public FFCollision(FFEntity entity, Tuple <int, int> vector) : base(entity) { this.Vector = vector; }
public FFRule(FFEntity entity) : base(entity) { }
public FFMovement(FFEntity entity) : base(entity) { }
public FFInput(FFEntity entity, Dictionary <string, Tuple <string, string, string> > KeyList) : base(entity) { this.KeyList = KeyList; }
public FFAudioComponent(FFEntity entity, string resourceName, bool playable) : base(entity) { this.resourceName = resourceName; this.playable = playable; }