示例#1
0
        static void MakeSpriteFont(CommandLineOptions options)
        {
            // Import.
            Console.WriteLine("Importing {0}", options.SourceFont);

            float lineSpacing;

            Glyph[] glyphs = ImportFont(options, out lineSpacing);

            // Optimize.
            Console.WriteLine("Cropping glyph borders");

            foreach (Glyph glyph in glyphs)
            {
                GlyphCropper.Crop(glyph);
            }

            Console.WriteLine("Packing glyphs into sprite sheet");

            Bitmap bitmap = GlyphPacker.ArrangeGlyphs(glyphs);

            // Adjust line and character spacing.
            lineSpacing += options.LineSpacing;

            foreach (Glyph glyph in glyphs)
            {
                glyph.XAdvance += options.CharacterSpacing;
            }

            // Automatically detect whether this is a monochromatic or color font?
            if (options.TextureFormat == TextureFormat.Auto)
            {
                bool isMono = BitmapUtils.IsRgbEntirely(Color.White, bitmap);

                options.TextureFormat = isMono ? TextureFormat.CompressedMono :
                                        TextureFormat.Rgba32;
            }

            // Convert to premultiplied alpha format.
            if (!options.NoPremultiply)
            {
                Console.WriteLine("Premultiplying alpha");

                BitmapUtils.PremultiplyAlpha(bitmap);
            }

            // Save output files.
            if (!string.IsNullOrEmpty(options.DebugOutputSpriteSheet))
            {
                Console.WriteLine("Saving debug output spritesheet {0}", options.DebugOutputSpriteSheet);

                bitmap.Save(options.DebugOutputSpriteSheet);
            }

            Console.WriteLine("Writing {0} ({1} format)", options.OutputFile, options.TextureFormat);

            SpriteFontWriter.WriteSpriteFont(options, glyphs, lineSpacing, bitmap);
        }
示例#2
0
        static void MakeSpriteFont(CommandLineOptions options)
        {
            // Import.
            Console.WriteLine("Importing {0}", options.SourceFont);

            float lineSpacing;

            Glyph[] glyphs = ImportFont(options, out lineSpacing);

            Console.WriteLine("Captured {0} glyphs", glyphs.Length);

            // Optimize.
            Console.WriteLine("Cropping glyph borders");

            foreach (Glyph glyph in glyphs)
            {
                GlyphCropper.Crop(glyph);
            }

            Console.WriteLine("Packing glyphs into sprite sheet");

            Bitmap bitmap;

            if (options.FastPack)
            {
                bitmap = GlyphPacker.ArrangeGlyphsFast(glyphs);
            }
            else
            {
                bitmap = GlyphPacker.ArrangeGlyphs(glyphs);
            }

            // Emit texture size warning based on known Feature Level limits.
            if (bitmap.Width > 16384 || bitmap.Height > 16384)
            {
                Console.WriteLine("WARNING: Resulting texture is too large for all known Feature Levels (9.1 - 12.1)");
            }
            else if (bitmap.Width > 8192 || bitmap.Height > 8192)
            {
                if (options.FeatureLevel < FeatureLevel.FL11_0)
                {
                    Console.WriteLine("WARNING: Resulting texture requires a Feature Level 11.0 or later device.");
                }
            }
            else if (bitmap.Width > 4096 || bitmap.Height > 4096)
            {
                if (options.FeatureLevel < FeatureLevel.FL10_0)
                {
                    Console.WriteLine("WARNING: Resulting texture requires a Feature Level 10.0 or later device.");
                }
            }
            else if (bitmap.Width > 2048 || bitmap.Height > 2048)
            {
                if (options.FeatureLevel < FeatureLevel.FL9_3)
                {
                    Console.WriteLine("WARNING: Resulting texture requires a Feature Level 9.3 or later device.");
                }
            }

            // Adjust line and character spacing.
            lineSpacing += options.LineSpacing;

            foreach (Glyph glyph in glyphs)
            {
                glyph.XAdvance += options.CharacterSpacing;
            }

            // Automatically detect whether this is a monochromatic or color font?
            if (options.TextureFormat == TextureFormat.Auto)
            {
                bool isMono = BitmapUtils.IsRgbEntirely(Color.White, bitmap);

                options.TextureFormat = isMono ? TextureFormat.CompressedMono :
                                        TextureFormat.Rgba32;
            }

            // Convert to premultiplied alpha format.
            if (!options.NoPremultiply)
            {
                Console.WriteLine("Premultiplying alpha");

                BitmapUtils.PremultiplyAlpha(bitmap);
            }

            // Save output files.
            if (!string.IsNullOrEmpty(options.DebugOutputSpriteSheet))
            {
                Console.WriteLine("Saving debug output spritesheet {0}", options.DebugOutputSpriteSheet);

                bitmap.Save(options.DebugOutputSpriteSheet);
            }

            Console.WriteLine("Writing {0} ({1} format)", options.OutputFile, options.TextureFormat);

            SpriteFontWriter.WriteSpriteFont(options, glyphs, lineSpacing, bitmap);
        }