protected override void Initialize() { // Fields randomness.Initialize(this); // Outputs OutputSlot.CreateOrResetUnpersisted <IRandom>(ref randomOutputSlot, this, "Randomness", true); }
public void OnAfterDeserialize() { randomness.ResetIfBroken(this); if (randomOutputSlot != null && randomOutputSlot.generator != null) { OutputSlot.ResetAssetTypeIfNull <IRandom>(randomOutputSlot); } else { OutputSlot.CreateOrResetUnpersisted <IRandom>(ref randomOutputSlot, this, "Randomness", true); } }