public override void InitializeWindow() { mainWindow.BackColor = Color.FromArgb(0, 128, 0); mainWindow.Paint += new PaintEventHandler(MainWnd_Paint); mainWindow.MouseUp += new MouseEventHandler(MainWnd_MouseUp); mainWindow.Resize += new EventHandler(MainWnd_Resize); state.MakaoStack.Shuffled += new EventHandler(MakaoStack_Shuffled); state.LordAndSaviour.CardsPushed += new CardsPushedEventHandler(User_CardsPushed); state.LordAndSaviour.CardsPushed += new CardsPushedEventHandler(Players_CardsPushed); state.LordAndSaviour.CardsTaken += new CardsTakenEventHandler(User_CardsTaken); state.LordAndSaviour.CardsTaken += new CardsTakenEventHandler(Players_CardsTaken); state.LordAndSaviour.SelectionChanged += new UserSelectionChangeEventHandler(User_SelectionChange); state.LordAndSaviour.VisibleCardIndexChanged += new EventHandler(User_VisibleCardIndexChanged); state.LordAndSaviour.UsersTurn += new EventHandler(User_UsersTurn); state.LordAndSaviour.UsersMoveMade += new EventHandler(User_UsersMoveMade); state.LordAndSaviour.Makao += new MakaoEventHandler(User_Makao); state.LordAndSaviour.TurnsToWaitChanged += new EventHandler(Players_TurnsToWaitChanged); state.LordAndSaviour.RankDemand = new RankDemandDelegate(User_JackDemandChoice); state.LordAndSaviour.SuitDemand = new SuitDemandDelegate(User_AceDemandChoice); state.LordAndSaviour.FirstCardMatch = new FirstCardMatchDelegate(User_IfPushFirstMatch); foreach (var player in state.CpuPlayers) { player.CardsPushed += new CardsPushedEventHandler(Players_CardsPushed); player.CardsTaken += new CardsTakenEventHandler(Players_CardsTaken); player.TurnsToWaitChanged += new EventHandler(Players_TurnsToWaitChanged); } try { InitializeUIComponents(); } catch (FileNotFoundException ex) { string msg = string.Format("{0}: {1}", ex.Message, ex.FileName); MessageBox.Show(mainWindow, msg, "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); CtrlInstance = new PlayersMenu(); return; } mainWindow.RaiseResizeEvent(); keepMeAlive = new HookProc(KeyboardHook); keyboardHook = SetWindowsHookEx(2, keepMeAlive, IntPtr.Zero, GetCurrentThreadId()); // 2 == WH_KEYBOARD mainLoop.BeginGame(); }
private void Play_Click(object sender, EventArgs e) { CtrlInstance = new PlayersMenu(); }