protected override void Initialize() { TouchPanel.EnabledGestures = GestureType.Hold | GestureType.Tap | GestureType.DoubleTap | GestureType.FreeDrag | GestureType.Flick | GestureType.Pinch; currentKeyboardState = new KeyboardState(); currentState = new Level1State(this); base.Initialize(); }
public void setGameState(AbstractGameState p_newState) { currentState = p_newState; }