void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 5 "..\..\..\OculusUI.xaml" ((MainUI.OculusUI)(target)).Closed += new System.EventHandler(this.Window_Closed); #line default #line hidden #line 5 "..\..\..\OculusUI.xaml" ((MainUI.OculusUI)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.ucPageSwitcher = ((MainUI.Page)(target)); return; case 4: this.ucHeading = ((MainUI.UserControls.Heading)(target)); return; case 5: this.ucBytes = ((MainUI.UserControls.InfoBytes)(target)); return; case 6: this.ucPopup = ((MainUI.Popup)(target)); return; case 7: this.ButtonGrid = ((System.Windows.Controls.Grid)(target)); return; case 8: this.image1 = ((System.Windows.Controls.Image)(target)); return; case 9: this.image = ((System.Windows.Controls.Image)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.MediaUI = ((MainUI.MediaUI)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.heading1 = ((MainUI.UserControls.Heading)(target)); return; case 4: this.infoByte = ((MainUI.InfoBytes)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.heading1 = ((MainUI.UserControls.Heading)(target)); return; case 2: this.page = ((MainUI.Page)(target)); return; } this._contentLoaded = true; }