private void Start() { Instance = this; DontDestroyOnLoad(this.gameObject); this.Types = new AgentType[2]; nbFrames1 = 1000; nbFrames2 = 1000; nbSim1 = 3; nbSim2 = 3; turbo = false; }
private void Start() { this.agentTypeManager = AgentTypeScript.Instance; this.endScreenManager.Disable(); this.currentGameEngine = initialize(); reset(this.currentGameEngine); this.mState = new ManagedState(); send_type_p1(this.currentGameEngine, (sbyte)this.agentTypeManager.Types[0], AgentTypeScript.Instance.nbFrames1, AgentTypeScript.Instance.nbSim1); send_type_p2(this.currentGameEngine, (sbyte)this.agentTypeManager.Types[1], AgentTypeScript.Instance.nbFrames2, AgentTypeScript.Instance.nbSim2); }