internal override void toUser(CheckUser check) { if (myTurn) { base.toUser(check); } else { chat.SendObject(all); chat.SendObject(new CheckUser(check.Chow, check.Pong, check.Kong, check.DarkKong, check.Win, true, check.Brand)); sendoutbrand = check.Brand; //chat.SendObject(brand); /*while (!get_CheckUser) * { * * if (get_CheckUser) * break; * } * //lock (this) * //{ * // MessageBox.Show("Lock!"); * // //Monitor.Wait(this); * //} * runCheckUser(check.Brand); * * * get_CheckUser = false;*/ chat.SendObject(all); } }
internal void getCheckUser(CheckUser check) { checkuser = check; if (iAmServer) { get_CheckUser = true; //Monitor.Pulse(this); } }
/// <summary> /// 把牌丟給玩家,看是否要吃 碰 槓 過水 胡 /// </summary> internal virtual void toUser(CheckUser check) { CPK cpk = new CPK(this, check); CheckBrands c = new CheckBrands(check.Brand, NowPlayer_removeTeam); CheckBrands w = new CheckBrands(check.Brand, all.NowPlayer); cpk.Enabled_Button(check.Chow, check.Pong, check.Kong, check.DarkKong, check.Win); if (check.Chow || check.Pong || check.Kong || check.Win || check.DarkKong) { cpk.ShowDialog(); } }
/// <summary> /// ��P�ᵹ���a�A�ݬO�_�n�Y �I �b �L�� �J /// </summary> internal virtual void toUser(CheckUser check) { CPK cpk = new CPK(this, check); CheckBrands c = new CheckBrands(check.Brand, NowPlayer_removeTeam); CheckBrands w = new CheckBrands(check.Brand, all.NowPlayer); cpk.Enabled_Button(check.Chow, check.Pong, check.Kong, check.DarkKong, check.Win); if (check.Chow || check.Pong || check.Kong || check.Win || check.DarkKong) cpk.ShowDialog(); }
public void Enabled_Button(CheckUser check) { this.Chow.Enabled = check.Chow; this.Pong.Enabled = check.Pong; this.Kong.Enabled = check.Kong; this.Win.Enabled = check.Win; this.DarkKong.Enabled = check.DarkKong; this.Pass.Enabled = check.Pass; }
public CPK(ProgramControl pc,CheckUser check) { InitializeComponent(); this.pc = pc; this.checkuser = check; }
internal void SendObject(CheckUser cu) { try { if (myMark == "Server") { for (int i = 0; i < n; i++) { socketStream = new NetworkStream(players[i].connection); writer = new BinaryWriter(socketStream); reader = new BinaryReader(socketStream); writer.Write(Check_Head + getByteArrayWithObject(cu).Length.ToString()); writer.Write(getByteArrayWithObject(cu)); } } else { writer.Write(Check_Head + getByteArrayWithObject(cu).Length.ToString()); writer.Write(getByteArrayWithObject(cu)); } } catch (SocketException) { MessageBox.Show("���f�]�w���~�I"); } }
public byte[] getByteArrayWithObject(CheckUser check) { MemoryStream ms = new MemoryStream(); BinaryFormatter bf1 = new BinaryFormatter(); bf1.Serialize(ms, check); return ms.ToArray(); }
internal override void toUser(CheckUser check) { if (myTurn) base.toUser(check); else { chat.SendObject(all); chat.SendObject(new CheckUser(check.Chow, check.Pong, check.Kong, check.DarkKong, check.Win, true, check.Brand)); sendoutbrand = check.Brand; //chat.SendObject(brand); /*while (!get_CheckUser) { if (get_CheckUser) break; } //lock (this) //{ // MessageBox.Show("Lock!"); // //Monitor.Wait(this); //} runCheckUser(check.Brand); get_CheckUser = false;*/ chat.SendObject(all); } }