public bool Inspect <T>(TransitionToAction <T> action) where T : StateMachine <T> { Vertex targetStateVertex = GetStateVertex(action.NewState.Name, () => action.NewState.Name, typeof(State), typeof(T)); _edges.Add(new Edge(_currentEventVertex, targetStateVertex, _currentEventVertex.Title)); return(true); }
public bool Inspect <T>(TransitionToAction <T> action) where T : StateMachine <T> { Append("Transition To " + action.NewState.Name); return(true); }