public PDModule Play(string moduleName, string soundName, GameObject source, params AudioOption[] audioOptions) { PDModule module = GetModule(moduleName, source); module.AddAudioItem(GetAudioItem(moduleName, soundName, module.spatializer.Source, audioOptions)); LimitVoices(); module.Play(); return(module); }
public AudioItem Play(string moduleName, string instrumentName, int note, float velocity, object source, params AudioOption[] audioOptions) { PDModule module = player.generalSettings.PdPlayer.itemManager.GetModule(moduleName, source); SamplerInstrument instrument = GetInstrument(instrumentName); SingleAudioItem audioItem = GetPDSingleAudioItem(instrument, note, velocity, source); if (audioItem == null) { return(instrument); } if (module.State != AudioStates.Playing) { module.Initialize(); module.Play(); } audioItem.Play(audioOptions); module.AddAudioItem(audioItem); return(audioItem); }