private void Init() { for (int i = 0; i < 256; i++) { palette[i] = new Color32(0, 0, 0, 0); materials[i] = new VoxMaterial(); } }
private void Init(int w, int h, int d) { for (int i = 0; i < 256; i++) { palette[i] = new Color32(0, 0, 0, 0); materials[i] = new VoxMaterial(); } voxelArray = new byte[w * h * d]; width = w; height = h; depth = d; }