private void CreatePreviewMesh(VoxelData data) { ShowWait(); PreviewVoxelMesh pm = new PreviewVoxelMesh(data); previewMesh = pm.mesh; ClearWait(); }
private void OnEnable() { VoxelData vd = (VoxelData)target; preview = new PreviewRenderUtility(); previewMaterial = new Material(Shader.Find("Mobile/Diffuse")); //VoxelData data = new VoxelData(vd); PreviewVoxelMesh pm = new PreviewVoxelMesh(vd); previewMesh = pm.mesh; //previewTexture = pm.texture; //previewMaterial.mainTexture = previewTexture; }