public void Init(SceneConfig sceneConfig, MagicWallManager manager, Action onSceneCompleted) { _manager = manager; _onSceneCompleted = onSceneCompleted; _cutEffect = CutEffectFactory.GetCutEffect(sceneConfig.sceneType); // 设置过场效果 _cutEffect.Init(_manager, sceneConfig , OnCutEffectCreateAgentCompleted, () => { // on effect completed _runEntrance = false; }, () => { // on display Start _runDisplay = true; _displayStartTime = Time.time; } ); _dataType = sceneConfig.dataType; // 设置类型 // 显示 _displayBehavior = DisplayBehaviorFactory.GetBehavior(sceneConfig.displayBehavior); // 销毁 _destoryBehavior = DestoryBehaviorFactory.GetBehavior(sceneConfig.destoryBehavior); _destoryBehavior.Init(_manager, this, OnDestoryCompleted, sceneConfig); _sceneConfig = sceneConfig; _magicSceneEnumStatus = MagicSceneEnum.Running; _runEntrance = true; }
// // Init // public void Init(MagicWallManager manager, SceneConfig sceneConfig, Action <DisplayBehaviorConfig> OnCreateAgentCompleted, Action OnEffectCompleted, Action OnDisplayStart ) { // 初始化 manager _manager = manager; _sceneConfig = sceneConfig; _dataTypeEnum = sceneConfig.dataType; _daoService = _manager.daoServiceFactory.GetDaoService(sceneConfig.daoTypeEnum); if (sceneConfig.isKinect == 0) { row_set = _manager.managerConfig.Row; } else { row_set = _manager.managerConfig.KinectRow; } _onCreateAgentCompleted = OnCreateAgentCompleted; _onEffectCompleted = OnEffectCompleted; _onDisplayStart = OnDisplayStart; }
/// <summary> /// 初始化数据 /// </summary> public void InitData(List <SearchBean> searchBeans, string title, MagicWallManager manager, CardAgent cardAgent) { Reset(); _title.text = title; _manager = manager; _cardAgent = cardAgent; _moveBtnComponent.Init(DoMove, _cardAgent); int count = searchBeans.Count; if (count == 0) { _noResultContainer.gameObject.SetActive(true); } else { _noResultContainer.gameObject.SetActive(false); // 根据 search beans 进行初始化内容 for (int i = 0; i < searchBeans.Count; i++) { CreateItem(searchBeans[i]); } // 获取高度 SetContentSize(); // 初始化滚动条 _searchResultScrollBarAgent.Init(_onUpdated); } }
public void Init(MagicWallManager manager) { _manager = manager; var config = _manager.daoServiceFactory.GetConfig(); SetMWConfig(config); }
/// <summary> /// 创建 /// </summary> public static FlockAgent Generate(MagicWallManager manager, Vector2 position , AgentContainerType parent, float ori_x, float ori_y, int row, int column, float width, float height, FlockData flockData, DaoTypeEnum daoTypeEnum) { //Debug.Log("aa"); FlockAgent _flockAgent = manager.agentManager.GetFlockAgent(parent); _flockAgent.name = "[" + manager.SceneIndex + "]Agent" + row + "-" + column; //Debug.Log("bb"); // 定面板位置 Vector2 ori_position = new Vector2(ori_x, ori_y); //Debug.Log("Generate flock data : " + flockData.GetId()); _flockAgent.Initialize(manager, ori_position, position, row, column, width, height, flockData.GetId(), flockData.GetCover(), false, flockData.GetDataType(), parent, daoTypeEnum); manager.agentManager.AddItem(_flockAgent); //CardAgent cardAgent = Instantiate(cardPrefab, parent); return(_flockAgent); }
private void InitUI() { MagicWallManager manager = GameObject.Find("MagicWall").GetComponent <MagicWallManager>(); if (manager.screenTypeEnum == ScreenTypeEnum.Screen1080P) { // 提示按钮 _questionContainer.anchoredPosition = new Vector2(391, 243); // 描述模块 } else { _questionContainer.anchoredPosition = new Vector2(391, 243); } /// 设置主题相关 // 设置遮罩图片 _backgroundImg.sprite = _manager.themeManager.GetService().GetCardBackShade(FlockCardTypeEnum.CrossCard); // 设置标题 _title.color = _manager.themeManager.GetService().GetFontColor(); // 设置描述 _description.color = _manager.themeManager.GetService().GetFontColor(); // 设置scroll _scrollImg.sprite = _manager.themeManager.GetService().GetScrollBarSprite(); }
/// <summary> /// 初始化 Agent 信息,在生成浮动块时调用 /// </summary> /// <param name="manager"></param> /// <param name="originVector">在屏幕上显示的位置</param> /// <param name="genVector">出生的位置</param> /// <param name="row">x</param> /// <param name="column">y</param> /// <param name="width"></param> /// <param name="height"></param> /// <param name="dataId"></param> /// <param name="dataImg"></param> /// <param name="dataIsCustom"></param> /// <param name="dataType"></param> public virtual void Initialize(MagicWallManager manager, Vector2 originVector, Vector2 genVector, int row, int column, float width, float height, int dataId, string dataImg, bool dataIsCustom, DataTypeEnum dataTypeEnum, AgentContainerType agentContainerType, DaoTypeEnum daoTypeEnum) { InitBase(manager, dataId, dataTypeEnum, daoTypeEnum); _manager = manager; OriVector2 = originVector; // 出生位置 GenVector2 = genVector; GetComponent <RectTransform>().anchoredPosition = genVector; _nextVector2 = genVector; _x = row; _y = column; _width = width; _height = height; // 设置组件长宽 GetComponent <RectTransform>().sizeDelta = new Vector2(_width, _height); _data_img = dataImg; _data_iscustom = dataIsCustom; // 设置显示图片 //GetComponent<RawImage>().texture = TextureResource.Instance.GetTexture(AppUtils.GetFullFileAddressOfImage(DataImg)); GetComponent <Image>().sprite = SpriteResource.Instance.GetData(AppUtils.GetFullFileAddressOfImage(DataImg)); // 定义 agent 的名字 int si = _manager.SceneIndex; _sceneIndex = si + 0; _agentContainerType = agentContainerType; }
/// <summary> /// 初始化 /// </summary> public void Init(MagicWallManager magicWallManager) { _manager = magicWallManager; if (_kinectType == KinectType.Kinect2) { _kinectService = _kinect2Service; } else if (_kinectType == KinectType.AzureKinect) { // 缺失 kinect 3 } _kinectAgents = new List <KinectAgent>(); _startSuccessAction = StartKinectSuccess; _startFailedAction = StartKinectFailed; if (isMock) { Debug.Log("开启 kinect 模拟模式。"); // 模拟创建实体,实际使用kinect需注释 结束 } else { _kinectService.Init(_agentContainer, _kinectAgentPrefab, _manager); //StartMonitoring(); } Debug.Log("@@@ Kinecet 初始化成功"); }
public void Init(OperateCardDataSlide data, Action <ScrollData, ScrollDirectionEnum> onChanged, Action <string> onScale, Action <string, string, string> onPlayVideo, Action onInitCompleted) { _isPrepared = false; _data = data; _manager = GameObject.Find("MagicWall").GetComponent <MagicWallManager>(); _onChanged = onChanged; _onScale = onScale; _onPlayVideo = onPlayVideo; _onInitCompleted = onInitCompleted; _scrollPanelAgents = new List <SliceScrollPanelAgent>(); _scrollPanelAgents.Add(_scrollPanelLeft); _scrollPanelAgents.Add(_scrollPanelRight); _scrollPanelAgents.Add(_scrollPanelMiddle); _scrollPanelAgents.Add(_scrollPanelPrepare); for (int i = 0; i < _scrollPanelAgents.Count; i++) { _scrollPanelAgents[i].Init(this); } // 设置首图 var firstData = data.ScrollData[0]; _scrollPanelMiddle.SetData(firstData); // 初始化内容 _index = 0; }
//float minX; //float maxX; public void Init(RectTransform container, KinectAgent agentPrefab, MagicWallManager manager) { _parentRectTransform = container; _kinectAgentPrefab = agentPrefab.gameObject; _manager = manager; //print("KinectService Init"); }
void Awake() { _manager = GameObject.Find("MagicWall").GetComponent <MagicWallManager>(); aniTime = 0.5f; aniFadeTime = 0.25f; if (_manager.screenTypeEnum == ScreenTypeEnum.Screen1080P) { LeftPosition = new Vector2(-195, 0); RightPosition = new Vector2(195, 0); MiddlePosition = new Vector2(0, 0); MaxWidth = 600f; MaxHeight = 600f; } else if (_manager.screenTypeEnum == ScreenTypeEnum.Screen720P) { // TODO LeftPosition = new Vector2(-195, 0); RightPosition = new Vector2(195, 0); MiddlePosition = new Vector2(0, 0); MaxWidth = 9f / 16f * 600f; MaxHeight = 9f / 16f * 600f; } }
public void Init(OperateCardDataCross data, Action <ScrollData, CrossCardNavType, ScrollDirectionEnum> onChanged, Action <string> onScale, Action <string, string, string> onPlayVideo) { _isPrepared = false; _data = data; _manager = GameObject.Find("MagicWall").GetComponent <MagicWallManager>(); _onChanged = onChanged; _onScale = onScale; _onPlayVideo = onPlayVideo; _scrollPanelAgents = new List <ScrollPanelAgent>(); _scrollPanelAgents.Add(_scrollPanelTop); _scrollPanelAgents.Add(_scrollPanelBottom); _scrollPanelAgents.Add(_scrollPanelLeft); _scrollPanelAgents.Add(_scrollPanelRight); _scrollPanelAgents.Add(_scrollPanelMiddle); _scrollPanelAgents.Add(_scrollPanelPrepare); for (int i = 0; i < _scrollPanelAgents.Count; i++) { _scrollPanelAgents[i].Init(this); } // 设置首图 var firstData = data.ScrollDic[CrossCardNavType.Index]; _scrollPanelMiddle.SetData(firstData[0]); // 初始化内容 _currentNavType = CrossCardNavType.Index; _index = 0; _navIndex = 0; }
public Vector2 CalculatePosition(Vector2 position, Vector2 positionWithOffset, Vector2 targetPosition, float distance, float effectDistance, float width, float height, MagicWallManager manager) { if (distance > effectDistance) { return(Vector2.zero); } else { // 获取offset_x;offset_y float offset_x = Mathf.Abs(positionWithOffset.x - targetPosition.x); float offset_y = Mathf.Abs(positionWithOffset.y - targetPosition.y); // // 上下移动的偏差值 // float move_offset_y = offset_y * ((height / 2) / effectDistance); move_offset_y += height / 10 * manager.flockBehaviorConfig.CommonOffsetInfluenceFactor; float move_offset_x = offset_x * ((width / 2) / effectDistance); move_offset_x += width / 10 * manager.flockBehaviorConfig.CommonOffsetInfluenceFactor; float to_y, to_x; if (positionWithOffset.y > targetPosition.y) { to_y = position.y + move_offset_y; } else if (positionWithOffset.y < targetPosition.y) { to_y = position.y - move_offset_y; } else { to_y = position.y; } if (positionWithOffset.x > targetPosition.x) { to_x = position.x + move_offset_x; } else if (positionWithOffset.x < targetPosition.x) { to_x = position.x - move_offset_x; } else { to_x = position.x; } Vector2 to = new Vector2(to_x, to_y); //目标位置 Func <float, float> defaultEasingFunction = EasingFunction.Get(manager.flockBehaviorConfig.CommonEaseEnum); float k = defaultEasingFunction((effectDistance - distance) / effectDistance); Vector2 r = Vector2.Lerp(position, to, k); return(r); } }
public void Awake() { MagicWallManager manager = GameObject.Find("MagicWall").GetComponent <MagicWallManager>(); _manager = manager; InitUI(); }
// // 初始化 (参数:内容类型,row) // public void Init(DisplayBehaviorConfig displayBehaviorConfig) { _displayBehaviorConfig = displayBehaviorConfig; _manager = displayBehaviorConfig.Manager; flag = false; }
public void Init() { _manager = GameObject.Find("MagicWall").GetComponent <MagicWallManager>(); InitUI(); _init = true; }
// // 初始化 (参数:内容类型,row) // public void Init(DisplayBehaviorConfig displayBehaviorConfig) { _displayBehaviorConfig = displayBehaviorConfig; _manager = _displayBehaviorConfig.Manager; _daoService = _manager.daoServiceFactory.GetDaoService(displayBehaviorConfig.sceneConfig.daoTypeEnum); flag = false; }
private void InitUI() { _manager = GameObject.Find("MagicWall").GetComponent <MagicWallManager>(); _title.color = _manager.themeManager.GetService().GetFontColor(); _none_item_text.color = _manager.themeManager.GetService().GetFontColor(); _backImage.sprite = _manager.themeManager.GetService().GetCardBackShade(FlockCardTypeEnum.SearchCard); }
public override void UpdateContent(SliceCardCellData cellData) { //Debug.Log("Width : " + _coverContainer.rect.width + " | Height : " + _coverContainer.rect.height); SetupData(cellData); _manager = cellData.magicWallManager; _cellData = cellData; _index = cellData.Index; gameObject.name = "SliceCardScrollCell" + cellData.Index; // 需要判断是否为视频还是图片 if (cellData.IsImage) { _cover.gameObject.SetActive(true); // 配置图片 string address; if (cellData.IsProduct()) { address = MagicWallManager.FileDir + cellData.Image; } else { address = MagicWallManager.FileDir + cellData.Image; } _cover.texture = TextureResource.Instance.GetTexture(address); CanvasExtensions.SizeToParent(_cover); videoContainer.gameObject.SetActive(false); // 调整 Like 按钮 if (cellData.IsProduct()) { _likes = _manager.daoServiceFactory.GetLikes(_cellData.Image); } else { _likes = _manager.daoServiceFactory.GetLikes(_cellData.Image); } } else { Debug.Log("video"); videoContainer.gameObject.SetActive(true); string address = MagicWallManager.FileDir + cellData.Image; _video_cover.texture = TextureResource.Instance.GetTexture(address); CanvasExtensions.SizeToParent(_video_cover); _cover.gameObject.SetActive(false); } }
void Init() { _roundMoveBehavior = new CollisionRoundMoveBehavior(); _commonMoveBehavior = new CollisionRoundMoveBehavior(); _kinectRoundMoveBehavior = new CollisionKinectRoundMoveBehavior(); _hasInit = true; _manager = GameObject.Find("MagicWall").GetComponent <MagicWallManager>(); }
public void InitData(MagicWallManager manager, CardAgent cardAgent) { _manager = manager; _cardAgent = cardAgent; _flockAgent = cardAgent.OriginAgent; _moveBtnComponent.Init(DoMove, cardAgent); }
public void Init(MagicWallManager manager) { //effectAgent = new List<FlockAgent>(); _agents = new List <FlockAgent>(); _manager = manager; _agentChooseBehavior.Init(_manager); PrepareAgentPool(); }
public override void UpdateContent(CrossCardCellData cellData) { if (cellData == null) { Debug.Log("cell data = null"); } if (cellData.Image == null) { Debug.Log("cell data image = null"); } if (cellData.Category == CrossCardCategoryEnum.CATALOG) { Debug.Log("加载CATALOG"); } _manager = cellData.magicWallManager; System.Diagnostics.Stopwatch sw2 = new System.Diagnostics.Stopwatch(); sw2.Start(); _cellData = cellData; _index = cellData.Index; _title = cellData.Title; gameObject.name = "CSS" + cellData.Category + " - " + cellData.Index + " - " + cellData.Description; if (!cellData.IsImage) { videoContainer.gameObject.SetActive(true); _cover.gameObject.SetActive(false); _video_cover.sprite = SpriteResource.Instance.GetData(MagicWallManager.FileDir + cellData.Image); CanvasExtensions.SizeToParent(_video_cover); //crossCardCellData.IsImage = false; } else { // 设置 Image _cover.gameObject.SetActive(true); _cover.sprite = SpriteResource.Instance.GetData(MagicWallManager.FileDir + cellData.Image); CanvasExtensions.SizeToParent(_cover); // 关闭视频框 videoContainer.gameObject.SetActive(false); } sw2.Stop(); //Debug.Log("[" + _title + "] Sub Cell Time : " + sw2.ElapsedMilliseconds / 1000f); }
/// <summary> /// 生成动画 /// </summary> public void Init(long userId, MagicWallManager magicWallManager) { _userId = userId; _manager = magicWallManager; _ignoreValue = FindObjectOfType <MKinectManager>().ignoreValue; _moveDelayTime = FindObjectOfType <MKinectManager>().agentMoveDelayTime; SetMoveBehavior(_manager.collisionMoveBehaviourFactory.GetMoveBehavior(CollisionMoveBehaviourType.KinectRound, 1)); _status = KinectAgentStatusEnum.Creating; InitUI(); }
/// <summary> /// 初始化基础数据 /// </summary> /// <param name="manager"></param> /// <param name="dataId"></param> /// <param name="type"></param> /// <param name="isCard"></param> protected void InitBase(MagicWallManager manager, int dataId, DataTypeEnum dataType, DaoTypeEnum daoTypeEnum) { //Debug.Log("Init Base : " + dataId); _manager = manager; _data_id = dataId; _dataType = dataType; _daoTypeEnum = daoTypeEnum; _flockTweenerManager = new FlockTweenerManager(); _flockStatus = FlockStatusEnum.NORMAL; }
public void InitData(SearchBean searchBean, MagicWallManager manager) { _manager = manager; string address = MagicWallManager.FileDir + searchBean.cover; _image.texture = TextureResource.Instance.GetTexture(address); _id = searchBean.id; _type = searchBean.type; _searchBean = searchBean; }
public void Init(SceneConfig sceneConfig, MagicWallManager manager, Action onSceneCompleted) { _manager = manager; //_daoService = manager.daoService; _durtime = sceneConfig.durtime; _dataType = sceneConfig.dataType; _daoService = _manager.daoServiceFactory.GetDaoService(sceneConfig.daoTypeEnum); //_itemFactory = manager.itemsFactoryAgent.GetItemsFactoryByContentType(_dataType); _sceneUtil = new SceneUtils(_manager, sceneConfig.isKinect); _onSceneCompleted = onSceneCompleted; _sceneConfig = sceneConfig; }
public void Init(SceneConfig sceneConfig, MagicWallManager manager, Action onSceneCompleted) { _manager = manager; _sceneConfig = sceneConfig; _onSceneCompleted = onSceneCompleted; Debug.Log("sceneConfig daoTypeEnum : " + sceneConfig.daoTypeEnum); // 销毁 _destoryBehavior = DestoryBehaviorFactory.GetBehavior(sceneConfig.destoryBehavior); _destoryBehavior.Init(_manager, null, OnDestoryCompleted, sceneConfig); }
void Awake() { _manager = GameObject.Find("MagicWall").GetComponent <MagicWallManager>(); if (_manager.screenTypeEnum == ScreenTypeEnum.Screen1080P) { _imageWidth = 600f; _imageHeight = 400f; } else if (_manager.screenTypeEnum == ScreenTypeEnum.Screen720P) { _imageWidth = 600f * 9f / 16f; _imageHeight = 400f * 16f / 9f; } }
public void Init(MagicWallManager manager, CommonScene commonScene, Action onDestoryCompleted, SceneConfig sceneConfig) { _manager = manager; _commonScene = commonScene; _onDestoryCompleted = onDestoryCompleted; _sceneConfig = sceneConfig; feiyueLogo = Resources.Load <Sprite>("UI/6ping-feiyue-logo"); aiqiLogo = Resources.Load <Sprite>("UI/6ping-aiqi-logo"); logoOriginalIsActive = _manager.BgLogo.gameObject.activeInHierarchy; logoOriginalSprite = _manager.BgLogo.GetComponent <Image>().sprite; logoOriginalSize = _manager.BgLogo.GetComponent <RectTransform>().sizeDelta; logoOriginalColor = _manager.BgLogo.GetComponent <Image>().color; }