public static void ReceiveOperationResult(BinaryReader reader) { byte op = reader.ReadByte(); /* * if (Main.netMode == NetmodeID.Server) * Console.WriteLine($"Receiving Operation Result {op}"); * else * Main.NewText($"Receiving Operation Result {op}"); */ if (Main.netMode != 1) { //The data still needs to be read for exceptions to not be thrown... if (op == 0 || op == 1 || op == 3) { ItemIO.Receive(reader, true); } else if (op == 2) { int count = reader.ReadByte(); for (int i = 0; i < count; i++) { ItemIO.Receive(reader, true); } } return; } if (op == 0 || op == 1 || op == 3) { Item item = ItemIO.Receive(reader, true); /* * Main.NewText($"Item Read: [type: {item.type}, prefix: {item.prefix}, stack: {item.stack}]"); * Main.NewText($"Reader Position: {reader.BaseStream.Position}"); */ StoragePlayer.GetItem(item, op != 3); } else if (op == 2) { int count = reader.ReadByte(); for (int k = 0; k < count; k++) { Item item = ItemIO.Receive(reader, true); /* * Main.NewText($"Item Read: [type: {item.type}, prefix: {item.prefix}, stack: {item.stack}]"); * Main.NewText($"Reader Position: {reader.BaseStream.Position}"); */ StoragePlayer.GetItem(item, false); } } }
public static void ReceiveOperationResult(BinaryReader reader) { if (Main.netMode != 1) { return; } Player player = Main.player[Main.myPlayer]; byte op = reader.ReadByte(); if (op == 0 || op == 1 || op == 3) { Item item = ItemIO.Receive(reader, true); StoragePlayer.GetItem(item, op != 3); } else if (op == 2) { int count = reader.ReadByte(); for (int k = 0; k < count; k++) { Item item = ItemIO.Receive(reader, true); StoragePlayer.GetItem(item, false); } } }