public static Colors ColorTransition(Bulb bulb, Colors openColor, Colors closeColor, int delay, double resolution, double luminocity)
        {
            Colors currentColor = new Colors();
            double currentRatio = 0;

            while (true)
            {
                Thread.Sleep(delay);


                currentColor.Red       = (byte)Math.Abs((currentRatio * closeColor.Red) + ((1 - currentRatio) * openColor.Red));
                currentColor.Green     = (byte)Math.Abs((currentRatio * closeColor.Green) + ((1 - currentRatio) * openColor.Green));
                currentColor.Blue      = (byte)Math.Abs((currentRatio * closeColor.Blue) + ((1 - currentRatio) * openColor.Blue));
                currentColor.WarmWhite = (byte)Math.Abs((currentRatio * closeColor.WarmWhite) + ((1 - currentRatio) * openColor.WarmWhite));
                currentColor.ColdWhite = (byte)Math.Abs((currentRatio * closeColor.ColdWhite) + ((1 - currentRatio) * openColor.ColdWhite));


                if (currentRatio < 1)
                {
                    bulb.SetColorAndWhiteLevel(SetLuminocity(currentColor, LuminocityClamp(luminocity)));
                    currentRatio = Math.Clamp(currentRatio + resolution, 0.0, 1.0);
                }
                else
                {
                    Thread.Sleep(20);
                    bulb.SetColorAndWhiteLevel(SetLuminocity(currentColor, LuminocityClamp(luminocity)));
                    break;
                }
            }

            return(bulb.Colors);
        }
        public static Colors Flash(Bulb bulb, Colors color, int delay, double startLuminocity, double endLuminocity)
        {
            startLuminocity = Math.Clamp(startLuminocity, 0.0, 1.0);
            endLuminocity   = Math.Clamp(endLuminocity, 0.0, 1.0);

            double currentLuminocity = startLuminocity;

            while (true)
            {
                Thread.Sleep(delay);

                if (startLuminocity < endLuminocity && currentLuminocity < endLuminocity)
                {
                    currentLuminocity += .01;
                }

                else if (startLuminocity > endLuminocity && currentLuminocity > endLuminocity)
                {
                    currentLuminocity -= .01;
                }

                else
                {
                    Thread.Sleep(20);
                    bulb.SetColorAndWhiteLevel(SetLuminocity(color, LuminocityClamp(endLuminocity)));
                    return(bulb.Colors);
                }

                bulb.SetColorAndWhiteLevel(SetLuminocity(color, LuminocityClamp(currentLuminocity)));
            }
        }
        public static void Lantern(Bulb bulb)
        {
            bulb.SetColorAndWhiteLevel(0, 0, 0, 0, 0);
            Colors randomBlue = new Colors(RandomNumber((byte)0, (byte)20), RandomNumber((byte)0, (byte)255), RandomNumber((byte)50, (byte)255), 0, 0);
            Colors randomPink = new Colors(255, 0, RandomNumber((byte)5, (byte)220), 0, 0);
            int    DelayBetweenPulses = RandomNumber(1000, 5000), openDelaySpeed = RandomNumber(10, 20), closeDelaySpeed = RandomNumber(1, 10);


            Thread.Sleep(DelayBetweenPulses);

            int randomChance = RandomNumber((int)0, (int)2);

            Console.WriteLine(randomChance);
            if (randomChance == 1)
            {
                Console.WriteLine(randomChance);
                Flash(bulb, randomBlue, openDelaySpeed, 0, 1.0);
                Flash(bulb, randomBlue, closeDelaySpeed, 1.0, 0);
            }
            else
            {
                Flash(bulb, randomPink, openDelaySpeed, 0, 1.0);
                Flash(bulb, randomPink, closeDelaySpeed, 1.0, 0);
            }
        }
        public static void Lightning(Bulb bulb)
        {
            bulb.SetColorAndWhiteLevel(0, 0, 0, 0, 0);


            Thread.Sleep(RandomNumber(5000, 50000));
            bulb.SetColdWhiteLevel(RandomNumber((byte)100, (byte)255));
            Thread.Sleep(RandomNumber(10, 100));
            bulb.SetColorAndWhiteLevel(0, 0, 0, 0, 0);
            Thread.Sleep(25);
            int randomChance = RandomNumber(1, 3);

            if (randomChance == 3)
            {
                bulb.SetColdWhiteLevel(RandomNumber((byte)100, (byte)255));
            }
        }