示例#1
0
        private void OnEnable()
        {
            button = serializedObject.targetObject as KGUI_Button;

            if (ButtonType == null)
            {
                ButtonType = new KGUIButtonTypeEditor();
            }

            if (ButtonEvent == null)
            {
                ButtonEvent = new KGUIButtonEventEditor();
            }

            if (ButtonAudio == null)
            {
                ButtonAudio = new KGUIButtonAudioEditor();
            }


            ButtonType.OnInstantiation(serializedObject);
            ButtonEvent.OnInstantiation(serializedObject);
            ButtonAudio.OnInstantiation(serializedObject);

            onGroupReset = serializedObject.FindProperty("onGroupReset");

            buttonGroup = serializedObject.FindProperty("buttonGroup");
        }
示例#2
0
        private void OnEnable()
        {
            dropdown = serializedObject.targetObject as KGUI_Dropdown;

            if (buttonType == null)
            {
                buttonType = new KGUIButtonTypeEditor();
            }

            if (buttonAudio == null)
            {
                buttonAudio = new KGUIButtonAudioEditor();
            }

            buttonType.OnInstantiation(serializedObject);
            buttonAudio.OnInstantiation(serializedObject);

            Names = serializedObject.FindProperty("Names");

            ScrollView = serializedObject.FindProperty("scrollView");

            Template = serializedObject.FindProperty("Template");

            textName     = serializedObject.FindProperty("textName");
            gridLayout   = serializedObject.FindProperty("gridLayout");
            dropdownItem = serializedObject.FindProperty("dropdownItem");
        }
        private void OnEnable()
        {
            dropdownItem = serializedObject.targetObject as KGUI_DropdownItem;

            if(buttonType==null)
                buttonType=new KGUIButtonTypeEditor();

            buttonType.OnInstantiation(serializedObject);
            
        }
        private void OnEnable()
        {
            scrollBar = serializedObject.targetObject as KGUI_ScrollBar;

            if (buttonType == null)
            {
                buttonType = new KGUIButtonTypeEditor();
            }

            buttonType.OnInstantiation(serializedObject);

            handleRect = serializedObject.FindProperty("handleRect");

            OnValueChanged = serializedObject.FindProperty("OnValueChanged");
            OnRelease      = serializedObject.FindProperty("OnRelease");
        }
示例#5
0
        private void OnEnable()
        {
            item = serializedObject.targetObject as KGUI_BackpackItem;

            if (buttonType == null)
            {
                buttonType = new KGUIButtonTypeEditor();
            }
            if (buttonEvent == null)
            {
                buttonEvent = new KGUIButtonEventEditor();
            }


            buttonType.OnInstantiation(serializedObject);
            buttonEvent.OnInstantiation(serializedObject);
        }
        private void OnEnable()
        {
            button = serializedObject.targetObject as KGUI_ButtonObject;

            if (buttonType == null)
            {
                buttonType = new KGUIButtonTypeEditor();
            }
            if (buttonEvent == null)
            {
                buttonEvent = new KGUIButtonEventEditor();
            }

            onGroupReset = serializedObject.FindProperty("onGroupReset");

            AudioClip = serializedObject.FindProperty("audioClip");

            BindObject = serializedObject.FindProperty("bindObject");
            Panel      = serializedObject.FindProperty("panel");
        }
        private void OnEnable()
        {
            button = serializedObject.targetObject as KGUI_ButtonCustom;

            //onClick = serializedObject.FindProperty("onClick");
            //onEnter = serializedObject.FindProperty("onEnter");
            //onExit = serializedObject.FindProperty("onExit");
            //onDown = serializedObject.FindProperty("onDown");
            //onUp = serializedObject.FindProperty("onUp");

            //onDownStay = serializedObject.FindProperty("onDownStay");

            //buttonType = serializedObject.FindProperty("buttonType");

            //spriteRenderer = serializedObject.FindProperty("spriteRenderer");
            //image = serializedObject.FindProperty("image");

            //normalSprite = serializedObject.FindProperty("normalSprite");
            //enterSprite = serializedObject.FindProperty("enterSprite");
            //pressedSprite = serializedObject.FindProperty("pressedSprite");
            //disableSprite = serializedObject.FindProperty("disableSprite");

            //normalObject = serializedObject.FindProperty("normalObject");
            //enterObject = serializedObject.FindProperty("enterObject");
            //pressedObject = serializedObject.FindProperty("pressedObject");
            //disableObject = serializedObject.FindProperty("disableObject");

            if (ButtonType == null)
            {
                ButtonType = new KGUIButtonTypeEditor();
            }
            if (ButtonEvent == null)
            {
                ButtonEvent = new KGUIButtonEventEditor();
            }

            ButtonType.OnInstantiation(serializedObject);
            ButtonEvent.OnInstantiation(serializedObject);

            AudioClip = serializedObject.FindProperty("audioClip");
        }
示例#8
0
        private void OnEnable()
        {
            button = serializedObject.targetObject as KGUI_ButtonCustom;

            if (ButtonType == null)
            {
                ButtonType = new KGUIButtonTypeEditor();
            }
            if (ButtonEvent == null)
            {
                ButtonEvent = new KGUIButtonEventEditor();
            }

            if (ButtonAudio == null)
            {
                ButtonAudio = new KGUIButtonAudioEditor();
            }

            ButtonType.OnInstantiation(serializedObject);
            ButtonEvent.OnInstantiation(serializedObject);
            ButtonAudio.OnInstantiation(serializedObject);
        }