示例#1
0
 /// <summary>
 /// 添加“空间限制”
 /// </summary>
 public SpaceLimit AddSpaceLimit()
 {
     if (spaceLimit == null)
     {
         spaceLimit = OperaObject.GetComponent <SpaceLimit>() ?? OperaObject.AddComponent <SpaceLimit>();
     }
     spaceLimit.hideFlags = HideFlags.HideInInspector;
     return(spaceLimit);
 }
        /// <summary>
        /// 空间限制面板显示
        /// </summary>
        private void InspectorSpaceLimit()
        {
            if (features.ActiveSpaceLimit)
            {
                _spaceLimit = features.AddSpaceLimit();
                if (_spaceLimit == null)
                {
                    return;
                }
                EditorGUILayout.BeginVertical();

                _spaceLimit.limitObj = EditorGUILayout.ObjectField("    *被限制的物体", _spaceLimit.limitObj, typeof(GameObject), true) as GameObject;
                if (_spaceLimit.limitObj == null)
                {
                    EditorGUILayout.HelpBox("请赋值被抓取物体本身", MessageType.None, false);
                }
                EditorGUILayout.BeginHorizontal();
                _spaceLimit.topLimit  = EditorGUILayout.Toggle("    *上边限制", _spaceLimit.topLimit);
                _spaceLimit.topOffset = EditorGUILayout.FloatField("    上偏移量", _spaceLimit.topOffset);
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.BeginHorizontal();
                _spaceLimit.bottomLimit  = EditorGUILayout.Toggle("    *下边限制", _spaceLimit.bottomLimit);
                _spaceLimit.bottomOffset = EditorGUILayout.FloatField("    下偏移量", _spaceLimit.bottomOffset);
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.BeginHorizontal();
                _spaceLimit.leftLimit  = EditorGUILayout.Toggle("    *左边限制", _spaceLimit.leftLimit);
                _spaceLimit.leftOffset = EditorGUILayout.FloatField("    左偏移量", _spaceLimit.leftOffset);
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.BeginHorizontal();
                _spaceLimit.rightLimit  = EditorGUILayout.Toggle("    *右边限制", _spaceLimit.rightLimit);
                _spaceLimit.rightOffset = EditorGUILayout.FloatField("    右偏移量", _spaceLimit.rightOffset);
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.EndVertical();
            }
            else
            {
                features.RemoveSpaceLimit();
                _spaceLimit = null;
            }
        }