public SpellTree(SpellTree spellTree, Int32 level) { if (spellTree == null) { Id = -1; ListSlot = -1; Level = -1; Name = "None"; PlayerClass = Character.PlayerClass.Arcanist; TreeSpells = null; return; } Id = spellTree.Id; ListSlot = spellTree.ListSlot; Level = level; Name = spellTree.Name; PlayerClass = spellTree.PlayerClass; TreeSpells = spellTree.TreeSpells; }
public SpellTree() { TreeSpells = new SpellCollection(); }