// Unload the entirety of your mod's content, remove any event listeners and undo all hooks.
 public override void Unload()
 {
     Everest.Events.Level.OnLoadEntity -= Level_OnLoadEntity;
     On.Celeste.Player.Update          -= Player_Update;
     MinigameSwitchGatherer.Unload();
     PersistentMiniTextbox.Unload();
 }