protected override void AfterStart() { base.AfterStart(); // Reset timer so it starts at 0 instead of 4.2 startTime = level.RawTimeActive; level.Add(display = new MinigameScoreDisplay(this, THEOS_NEEDED, false)); }
protected override void AfterStart() { base.AfterStart(); // Reset timer so it starts at 30 instead of (30 - the time it takes to count down) startTime = level.RawTimeActive; level.Add(display = new MinigameScoreDisplay(this)); if (GameData.Instance.gnetHost) { ActivateSwitch(switches[rand.Next(switches.Count)]); } }