public static void RemoveCombined(MadMeshCombinerManaged managed) { var combined = managed.CombinedObjects().ToList(); // ToList() because we will be removing children foreach (var c in combined) { RemoveGeneratedAssets(c); GameObject.DestroyImmediate(c.gameObject); } }
void OnEnable() { managed = target as MadMeshCombinerManaged; }