void MoveDown(MadLevelBackgroundLayer layer) { const string UndoName = "Move Layer Down"; MadUndo.RecordObject(script, UndoName); MadUndo.LegacyRegisterSceneUndo(UndoName); int index = script.layers.IndexOf(layer); if (index < script.layers.Count - 1) { var temp = script.layers[index + 1]; script.layers[index + 1] = layer; script.layers[index] = temp; MadUndo.RecordObject(temp.gameObject, UndoName); MadUndo.RecordObject(layer.gameObject, UndoName); temp.SetDirty(); layer.SetDirty(); } script.UpdateDepth(); }
public override void OnInspectorGUI() { if (MadTrialEditor.isTrialVersion && MadTrialEditor.expired) { MadTrialEditor.OnEditorGUIExpired("Mad Level Manager"); return; } LoadTextures(); // loading textures with delay to prevent editor errors CheckAssetLocation(); ActiveInfo(); GUIGroupPopup(); LoadItems(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(GUILayout.Width(1)); GUILayout.Space(200); EditorGUILayout.EndVertical(); list.Draw(); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUI.backgroundColor = Color.green; if (GUILayout.Button("Add")) { AddLevel(); } GUI.backgroundColor = Color.white; GUI.enabled = list.selectedItem != null; GUI.backgroundColor = Color.red; if (GUILayout.Button("Remove") || GUI.enabled && Event.current.keyCode == KeyCode.Delete) { RemoveLevel(); } GUI.backgroundColor = Color.white; GUILayout.FlexibleSpace(); GUILayout.Label("Move"); if (GUILayout.Button("Down")) { MoveDown(); configuration.SetDirty(); } if (GUILayout.Button("Up")) { MoveUp(); configuration.SetDirty(); } GUILayout.Space(10); if (GUILayout.Button("Bottom")) { MoveToBottom(); configuration.SetDirty(); } if (GUILayout.Button("Top")) { MoveToTop(); configuration.SetDirty(); } GUI.enabled = true; EditorGUILayout.EndHorizontal(); MadGUI.IndentBox("Level Properties", () => { var item = list.selectedItem; var items = list.selectedItems; if (item == null) { item = new LevelItem(configuration); GUI.enabled = false; } MadUndo.RecordObject(configuration, "Edit '" + item.level.name + "'"); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); EditorGUI.BeginChangeCheck(); UnityEngine.Object sceneValue = null; if (!multiSelection) { MadGUI.Validate(() => item.level.sceneObject != null, () => { sceneValue = EditorGUILayout.ObjectField("Scene", item.level.sceneObject, typeof(UnityEngine.Object), false); }); } else { bool unified = (from i in items select i.level.sceneObject).Distinct().Count() == 1; if (unified) { sceneValue = EditorGUILayout.ObjectField("Scene", item.level.sceneObject, typeof(UnityEngine.Object), false); } else { sceneValue = EditorGUILayout.ObjectField("Scene", null, typeof(UnityEngine.Object), false); } } if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Scene"); foreach (var levelItem in items) { levelItem.level.sceneObject = sceneValue; } } GUI.backgroundColor = Color.yellow; if (GUILayout.Button("Set Current", GUILayout.Width(85))) { MadUndo.RecordObject2(target, "Change Scene"); #if UNITY_5 && !(UNITY_5_0 || UNITY_5_1 || UNITY_5_2) Scene activeScene = SceneManager.GetActiveScene(); var obj = AssetDatabase.LoadAssetAtPath(activeScene.name, typeof(UnityEngine.Object)); #else var obj = AssetDatabase.LoadAssetAtPath(EditorApplication.currentScene, typeof(UnityEngine.Object)); #endif if (obj != null) { foreach (var levelItem in items) { levelItem.level.sceneObject = obj; } } else { EditorUtility.DisplayDialog("Scene not saved", "Current scene is not saved. Please save it first (CTRL+S).", "OK"); } } GUI.backgroundColor = Color.white; EditorGUILayout.EndHorizontal(); if (!CheckAssetIsScene(item.level.sceneObject)) { item.level.sceneObject = null; } MadGUI.Validate(() => !string.IsNullOrEmpty(item.level.name), () => { GUI.SetNextControlName("level name"); // needs names to unfocus using (MadGUI.EnabledIf(!multiSelection)) { if (!multiSelection) { EditorGUI.BeginChangeCheck(); var value = EditorGUILayout.TextField("Level Name", item.level.name); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Name"); item.level.name = value; } } else { EditorGUILayout.TextField("Level Name", "-"); } } }); // level type MadLevel.Type typeValue = default(MadLevel.Type); EditorGUI.BeginChangeCheck(); if (!multiSelection) { typeValue = (MadLevel.Type)EditorGUILayout.EnumPopup("Type", item.level.type); } else { bool unified = (from i in items select i.level.type).Distinct().Count() == 1; if (unified) { typeValue = (MadLevel.Type)EditorGUILayout.EnumPopup("Type", item.level.type); } else { int val = EditorGUILayout.Popup("Type", -1, Enum.GetNames(typeof(MadLevel.Type))); if (val != -1) { typeValue = (MadLevel.Type)val; } } } if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Type"); foreach (var levelItem in items) { levelItem.level.type = typeValue; } } GUI.SetNextControlName("arguments"); // needs names to unfocus if (!multiSelection) { EditorGUI.BeginChangeCheck(); var value = EditorGUILayout.TextField("Arguments", item.level.arguments); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Arguments"); item.level.arguments = value; } } else { bool unified = (from i in items select i.level.arguments).Distinct().Count() == 1; EditorGUI.BeginChangeCheck(); string value = ""; if (unified) { value = EditorGUILayout.TextField("Arguments", item.level.arguments); } else { value = EditorGUILayout.TextField("Arguments", "-"); } if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Level Arguments"); foreach (var levelItem in items) { levelItem.level.arguments = value; } } } if (MadGUI.Foldout("Locking", false)) { using (MadGUI.Indent()) { bool lockedByDefultState = false; if (multiSelection) { bool unified = (from i in items select i.level.lockedByDefault).Distinct().Count() == 1; if (unified && (item.level.lockedByDefault)) { lockedByDefultState = true; } } else { lockedByDefultState = item.level.lockedByDefault; } EditorGUI.BeginChangeCheck(); GUI.SetNextControlName("locked by default"); // needs names to unfocus bool lockedByDefaultValue = EditorGUILayout.Toggle("Locked By Default", lockedByDefultState); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Locked By Default"); foreach (var levelItem in items) { levelItem.level.lockedByDefault = lockedByDefaultValue; } } } EditorGUILayout.Space(); } if (MadGUI.Foldout("Extensions", false)) { using (MadGUI.Indent()) { EditorGUI.BeginChangeCheck(); int extensionIndex = -1; if (!multiSelection) { extensionIndex = configuration.extensions.FindIndex((e) => e == item.level.extension) + 1; } else { bool unified = (from i in items select i.level.extension).Distinct().Count() == 1; if (unified) { extensionIndex = configuration.extensions.FindIndex((e) => e == item.level.extension) + 1; } } extensionIndex = MadGUI.DynamicPopup(extensionIndex, "Extension", configuration.extensions.Count + 1, (index) => { if (index == 0) { return("(none)"); } else { return(configuration.extensions[index - 1].name); } }); if (EditorGUI.EndChangeCheck()) { MadUndo.RecordObject2(target, "Changed Extension For Level"); foreach (var levelItem in items) { if (extensionIndex == 0) { levelItem.level.extension = null; } else { levelItem.level.extension = configuration.extensions[extensionIndex - 1]; } } configuration.SetDirty(); } bool enabledState = GUI.enabled; GUI.enabled = true; if (MadGUI.Button("Open Extension Editor", Color.magenta)) { MadLevelExtensionEditor.Show(configuration); } GUI.enabled = enabledState; EditorGUILayout.Space(); } } EditorGUI.BeginChangeCheck(); int groupIndex = GroupToIndex(item.level.group); groupIndex = EditorGUILayout.Popup("Move To Group:", groupIndex, GroupNames()); if (EditorGUI.EndChangeCheck()) { var @group = IndexToGroup(groupIndex); MadUndo.RecordObject2(target, "Move Levels To Group " + @group.name); foreach (var levelItem in items) { levelItem.level.group = @group; } } if (EditorGUI.EndChangeCheck()) { configuration.SetDirty(); } if (inspectorAddons.Count > 0) { EditorGUILayout.Space(); } foreach (var addon in inspectorAddons) { addon.OnInspectorGUI(item.level); } GUI.enabled = true; }); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Help")) { Help.BrowseURL(MadLevelHelp.LevelConfigurationHelp); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (!configuration.IsValid()) { MadGUI.Error("Configuration is invalid. Please make sure that:\n" + "- There's no levels with \"!!!\" icon. These levels may have duplicated name or missing scene.\n" + "- All your extensions have no missing scenes (in Extension Editor)" ); } if (configuration.active && !MadLevelConfigurationEditor.CheckBuildSynchronized(configuration)) { if (MadGUI.ErrorFix( "Build configuration is not in synch with level configuration.", "Synchronize Now")) { MadLevelConfigurationEditor.SynchronizeBuild(configuration); } } ExecuteDelayed(); }
public override void OnInspectorGUI() { serializedObject.UpdateIfDirtyOrScript(); MadGUI.PropertyField(draggable, "Draggable", MadGUI.ObjectIsSet); MadGUI.PropertyField(startDepth, "Start Depth", "Depth value of first layer added. " + "Every next layer will receive +1 to it's depth value."); MadGUI.PropertyField(ignoreXMovement, "Ignore X Movement"); MadGUI.PropertyField(ignoreYMovement, "Ignore Y Movement"); serializedObject.ApplyModifiedProperties(); var arrayList = new MadGUI.ArrayList <MadLevelBackgroundLayer>(script.layers, (layer) => { if (layer == null) { return; } var so = new SerializedObject(layer); so.UpdateIfDirtyOrScript(); var texture = so.FindProperty("texture"); EditorGUILayout.BeginHorizontal(); MadGUI.PropertyField(texture, ""); MadGUI.ConditionallyEnabled(CanMoveUp(layer), () => { if (GUILayout.Button("Up")) { MoveUp(layer); } }); MadGUI.ConditionallyEnabled(CanMoveDown(layer), () => { if (GUILayout.Button("Down")) { MoveDown(layer); } }); GUI.color = Color.yellow; if (GUILayout.Button("Select")) { Selection.activeGameObject = layer.gameObject; } GUI.color = Color.white; EditorGUILayout.EndHorizontal(); if (so.ApplyModifiedProperties()) { layer.SetDirty(); } }); arrayList.createFunctionGeneric = () => { var layer = MadTransform.CreateChild <MadLevelBackgroundLayer>(script.transform, "layer (empty)"); layer.GetComponent <MadSprite>().hideFlags = HideFlags.HideInInspector; return(layer); }; arrayList.onRemove = (layer) => layer.Cleanup(); arrayList.beforeAdd = () => { MadUndo.RecordObject(script, "Add Background Layer"); MadUndo.LegacyRegisterSceneUndo("Add Background Layer"); }; arrayList.beforeRemove = (arg) => { MadUndo.RecordObject(script, "Remove Background Layer"); MadUndo.LegacyRegisterSceneUndo("Remove Background Layer"); }; if (arrayList.Draw()) { EditorUtility.SetDirty(script); } EditorGUI.BeginChangeCheck(); if (EditorGUI.EndChangeCheck()) { // changed } }
public override void OnInspectorGUI() { LoadTextures(); // loading textures with delay to prevent editor errors CheckAssetLocation(); ActiveInfo(); LoadItems(); list.Draw(); EditorGUILayout.BeginHorizontal(); GUI.color = Color.green; if (GUILayout.Button("Add")) { AddLevel(); } GUI.color = Color.white; GUI.enabled = list.selectedItem != null; GUI.color = Color.red; if (GUILayout.Button("Remove")) { RemoveLevel(); } GUI.color = Color.white; GUILayout.FlexibleSpace(); string downLabel = "Move Down"; if (GUILayout.Button(downLabel)) { MoveDown(); configuration.SetDirty(); } string upLabel = "Move Up"; if (GUILayout.Button(upLabel)) { MoveUp(); configuration.SetDirty(); } GUI.enabled = true; EditorGUILayout.EndHorizontal(); MadGUI.IndentBox("Level Properties", () => { var item = list.selectedItem; if (item == null) { item = new LevelItem(configuration); GUI.enabled = false; } MadUndo.RecordObject(configuration, "Edit '" + item.level.name + "'"); EditorGUI.BeginChangeCheck(); MadGUI.Validate(() => item.level.sceneObject != null, () => { item.level.sceneObject = EditorGUILayout.ObjectField("Scene", item.level.sceneObject, typeof(UnityEngine.Object), false); }); if (!CheckAssetIsScene(item.level.sceneObject)) { item.level.sceneObject = null; } MadGUI.Validate(() => !string.IsNullOrEmpty(item.level.name), () => { GUI.SetNextControlName("level name"); // needs names to unfocus item.level.name = EditorGUILayout.TextField("Level Name", item.level.name); }); item.level.type = (MadLevel.Type)EditorGUILayout.EnumPopup("Type", item.level.type); GUI.SetNextControlName("arguments"); // needs names to unfocus item.level.arguments = EditorGUILayout.TextField("Arguments", item.level.arguments); if (EditorGUI.EndChangeCheck()) { configuration.SetDirty(); } GUI.enabled = true; }); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Help")) { Help.BrowseURL("http://redmine.madpixelmachine.com/projects/mad-level-manager/wiki/Creating_Level_Configuration"); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (!configuration.IsValid()) { MadGUI.Error("Configuration is invalid. Please insect entries marked with \"!!!\" and make sure that " + "\"Scene\" and \"Level Name\" are set and level names are not duplicated."); } if (configuration.active && !configuration.CheckBuildSynchronized()) { if (MadGUI.ErrorFix( "Build configuration is not in synch with level configuration.", "Synchronize Now")) { configuration.SynchronizeBuild(); } } }
public override void OnInspectorGUI() { if (MadTrialEditor.isTrialVersion && MadTrialEditor.expired) { MadTrialEditor.OnEditorGUIExpired("Mad Level Manager"); return; } LoadTextures(); // loading textures with delay to prevent editor errors CheckAssetLocation(); ActiveInfo(); GUIGroupPopup(); LoadItems(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(GUILayout.Width(1)); GUILayout.Space(200); EditorGUILayout.EndVertical(); list.Draw(); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUI.backgroundColor = Color.green; if (GUILayout.Button("Add")) { AddLevel(); } GUI.backgroundColor = Color.white; GUI.enabled = list.selectedItem != null; GUI.backgroundColor = Color.red; if (GUILayout.Button("Remove") || GUI.enabled && Event.current.keyCode == KeyCode.Delete) { RemoveLevel(); } GUI.backgroundColor = Color.white; GUILayout.FlexibleSpace(); GUILayout.Label("Move"); if (GUILayout.Button("Down")) { MoveDown(); configuration.SetDirty(); } if (GUILayout.Button("Up")) { MoveUp(); configuration.SetDirty(); } GUILayout.Space(10); if (GUILayout.Button("Bottom")) { MoveToBottom(); configuration.SetDirty(); } if (GUILayout.Button("Top")) { MoveToTop(); configuration.SetDirty(); } GUI.enabled = true; EditorGUILayout.EndHorizontal(); MadGUI.IndentBox("Level Properties", () => { var item = list.selectedItem; if (item == null) { item = new LevelItem(configuration); GUI.enabled = false; } MadUndo.RecordObject(configuration, "Edit '" + item.level.name + "'"); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); MadGUI.Validate(() => item.level.sceneObject != null, () => { item.level.sceneObject = EditorGUILayout.ObjectField("Scene", item.level.sceneObject, typeof(UnityEngine.Object), false); }); GUI.backgroundColor = Color.yellow; if (GUILayout.Button("Set Current", GUILayout.Width(85))) { MadUndo.RecordObject2(target, "Change Scene"); var obj = AssetDatabase.LoadAssetAtPath(EditorApplication.currentScene, typeof(UnityEngine.Object)); if (obj != null) { item.level.sceneObject = obj; } else { EditorUtility.DisplayDialog("Scene not saved", "Current scene is not saved. Please save it first (CTRL+S).", "OK"); } } GUI.backgroundColor = Color.white; EditorGUILayout.EndHorizontal(); if (!CheckAssetIsScene(item.level.sceneObject)) { item.level.sceneObject = null; } MadGUI.Validate(() => !string.IsNullOrEmpty(item.level.name), () => { GUI.SetNextControlName("level name"); // needs names to unfocus item.level.name = EditorGUILayout.TextField("Level Name", item.level.name); }); item.level.type = (MadLevel.Type)EditorGUILayout.EnumPopup("Type", item.level.type); GUI.SetNextControlName("arguments"); // needs names to unfocus item.level.arguments = EditorGUILayout.TextField("Arguments", item.level.arguments); GUI.SetNextControlName("locked by default"); // needs names to unfocus item.level.lockedByDefault = EditorGUILayout.Toggle("Locked By Default", item.level.lockedByDefault); EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); extensionIndex = configuration.extensions.FindIndex((e) => e == item.level.extension) + 1; extensionIndex = MadGUI.DynamicPopup(extensionIndex, "Extension", configuration.extensions.Count + 1, (index) => { if (index == 0) { return("(none)"); } else { return(configuration.extensions[index - 1].name); } }); if (EditorGUI.EndChangeCheck()) { if (extensionIndex == 0) { item.level.extension = null; } else { item.level.extension = configuration.extensions[extensionIndex - 1]; configuration.SetDirty(); } } bool enabledState = GUI.enabled; GUI.enabled = true; if (MadGUI.Button("Open Extension Editor", Color.magenta)) { MadLevelExtensionEditor.Show(configuration); } GUI.enabled = enabledState; EditorGUILayout.Space(); int groupIndex = GroupToIndex(item.level.group); groupIndex = EditorGUILayout.Popup("Move To Group:", groupIndex, GroupNames()); item.level.group = IndexToGroup(groupIndex); if (EditorGUI.EndChangeCheck()) { configuration.SetDirty(); } GUI.enabled = true; }); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Help")) { Help.BrowseURL(MadLevelHelp.LevelConfigurationHelp); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); if (!configuration.IsValid()) { MadGUI.Error("Configuration is invalid. Please make sure that:\n" + "- There's no levels with \"!!!\" icon. These levels may have duplicated name or missing scene.\n" + "- All your extensions have no missing scenes (in Extension Editor)" ); } if (configuration.active && !MadLevelConfigurationEditor.CheckBuildSynchronized(configuration)) { if (MadGUI.ErrorFix( "Build configuration is not in synch with level configuration.", "Synchronize Now")) { MadLevelConfigurationEditor.SynchronizeBuild(configuration); } } foreach (var ex in executionQueue) { ex(); } executionQueue.Clear(); }