void games_GameLoadingError(object sender, GameCatalogErrorEventArgs e) { // Fire Event on UI Thread Application.Current.RootVisual.Dispatcher.BeginInvoke(() => { if (ErrorLoading != null) ErrorLoading(this, null); }); }
void games_GameLoadingError(object sender, GameCatalogErrorEventArgs e) { // Fire Event on UI Thread Application.Current.RootVisual.Dispatcher.BeginInvoke(() => { if (ErrorLoading != null) { ErrorLoading(this, null); } }); }