public override string ToString() { JsonData.JObjectBuilder job = new JsonData.JObjectBuilder(); job.Append("dataId", DataId); job.Append("denominator", Denominator); job.Append("kind", Kind); return(job.ToString()); }
public override string ToString() { JsonData.JObjectBuilder job = new JsonData.JObjectBuilder(); job.Append("code", Code); job.Append("dataId", DataId); job.Append("Value1", Value1); job.Append("Value2", Value2); return(job.ToString()); }
public override string ToString() { JsonData.JObjectBuilder job = new JsonData.JObjectBuilder(); job.Append("conditionParam1", ConditionParam1); job.Append("conditionParam2", ConditionParam2); job.Append("conditionType", ConditionType); job.Append("rating", Rating); job.Append("skillId", SkillId); return(job.ToString()); }
/// <summary> /// このオブジェクトの文字列表現を得る。 /// </summary> /// <returns></returns> public override string ToString() { JsonData.JObjectBuilder job = new JsonData.JObjectBuilder(); job.Append("critical", Critical); job.Append("elementId", ElementId); job.Append("formula", Formula); job.Append("type", Type); job.Append("variance", Variance); return(job.ToString()); }
/// <summary> /// このオブジェクトの文字列表現を得る。 /// </summary> /// <returns>文字列</returns> public override string ToString() { JsonData.JObjectBuilder job = new JsonData.JObjectBuilder(); job.Append("id", Id); job.Append("atypeId", ArmorTypeId); job.Append("description", Description); job.Append("etypeId", EquipTypeId); job.Append("traits", Traits); job.Append("iconIndex", IconIndex); job.Append("name", Name); job.Append("note", Note); job.Append("params", Params); job.Append("price", Price); return(job.ToString()); }
/// <summary> /// このオブジェクトの文字列表現を得る。 /// </summary> /// <returns>文字列</returns> public override string ToString() { MVUtils.JsonData.JObjectBuilder job = new JsonData.JObjectBuilder(); job.Append("id", Id); job.Append("actions", Actions); job.Append("battlerHue", BattlerHue); job.Append("battlerName", BattlerName); job.Append("dropItems", DropItems); job.Append("exp", Exp); job.Append("traits", Traits); job.Append("gold", Gold); job.Append("name", Name); job.Append("note", Note); job.Append("params", Params); return(job.ToString()); }
/// <summary> /// このオブジェクトの文字列表現を得る。 /// </summary> /// <returns>文字列</returns> public override string ToString() { JsonData.JObjectBuilder job = new JsonData.JObjectBuilder(); job.Append("id", Id); job.Append("animationId", AnimationId); job.Append("consumable", Consumable); job.Append("damage", Damage); job.Append("description", Description); job.Append("effects", Effects); job.Append("hitType", HitType); job.Append("iconIndex", IconIndex); job.Append("itypeId", ItemTypeId); job.Append("name", Name); job.Append("note", Note); job.Append("occasion", Occasion); job.Append("price", Price); job.Append("repeats", Repeats); job.Append("scope", Scope); job.Append("speed", Speed); job.Append("successRate", SuccessRate); job.Append("tpGain", TpGain); return(job.ToString()); }