private void IPong() { Game_PingPong pong = new Game_PingPong(); pong.Read(fStream); if (Pong != null) Pong(pong.fPingTime); }
public void Ping(int ms) { Game_PingPong ping = new Game_PingPong(); ping.fPingTime = ms; ResetIdleTimer(); lock (fStream) { fStream.BufferWriter(); fStream.WriteUShort((ushort)GameCli2Srv.PingRequest); ping.Write(fStream); fStream.FlushWriter(); } }