/// <summary> /// 从所有网卡上开始抓包 /// </summary> public void startCapture() { Debug.WriteLine("[+]一个游戏( " + port + " )准备开始抓包..."); this.bufferList = new List <RawCapture>(); this.clear(); // 清理原有的数据 this.isStartAnalyzer = true; this.startAnalyzer(); // 启动分析线程 naList = new List <ICaptureDevice>(); //foreach (ICaptureDevice device in CaptureDeviceManager.getInstance()) { var devices = CaptureDeviceManager.getInstance(); for (int i = 0; i < devices.Count; i++) { if (devices[i].Description.Contains("VMware") || devices[i].Description.Contains("TAP-Windows Adapter")) { Debug.WriteLine("[-]端口( " + port + " )在" + devices[i].Description + " 已忽略..."); continue; //跳过虚拟网卡和SS-TAP } // 这里必须使用CaptureDeviceList.New()[i]获取新实例, 虽然很慢, 但是没有解决办法 // 如果使用devices[i] 那表示使用的还是同一块网卡, 绑定多个过滤器, 并不是多网卡实例 会导致多个Game收到同样的内容 ICaptureDevice device = CaptureDeviceList.New()[i]; //ICaptureDevice device = devices[i]; try { device.OnPacketArrival += new PacketArrivalEventHandler(this.device_OnPacketArrival); device.Open(Settings.devMode, Settings.readTimeOut); device.Filter = "port " + this.port; device.StartCapture(); } catch (Exception ex) { MessageBox.Show(ex.Message); } naList.Add(device); Debug.WriteLine("[+]端口( " + port + " )在" + device.Description + " 初始化完毕..."); } this.isStartMonitor = true; this.startMonitor();// 启动掉线监测 Debug.WriteLine("[+]一个游戏( " + port + " )抓包已启动完毕..."); }
private void frmMain_Load(object sender, EventArgs e) { Debug.WriteLine("[*]CDM初始化中..."); CaptureDeviceManager.getInstance(); Debug.WriteLine("[+]CDM初始化完毕..."); // 初始化游戏进程 Process[] processes = Process.GetProcessesByName(gameName); foreach (Process p in processes) { gameList.Add(MethodUtils.GetCharacter(p)); } Debug.WriteLine("[+]已启动的游戏搜寻完毕. found: " + gameList.Count); // 启动更新线程 读取内存 UpdateThread = new Thread(UpdateInfo); UpdateThread.IsBackground = true; UpdateThread.Start(); Debug.WriteLine("[+]读取内存进程启动完毕..."); // 启动寻找游戏线程 每5秒寻找一次游戏 UpdateGameThread = new Thread(GetGameWindow); UpdateGameThread.IsBackground = true; UpdateGameThread.Start(); Debug.WriteLine("[+]游戏寻找进程启动完毕..."); this.gridControl1.DataSource = gameList; // 设置数据源 this.columnSDPercent.Visible = false; // 隐藏SD条 // 游戏抓包启动 /* * int count = 0; * foreach (Game g in gameList) { * if (g.Port != -1 && !g.IsStartAnalyzer) { * g.startCapture(); * g.MessageDone += handleMessage; * count++; * } * } * Debug.WriteLine("[+]" + count + "个游戏的抓包已启动(" + (gameList.Count - count) + "个未启动)..."); * // 这里不用手动启动了 搜寻线程中会自动启动所有不是 -1端口 且 没启动抓包的进程 */ // listBoxControl1.Items.Add("若此处消息无法正常显示, 请在\"网络\"选项中调整网卡设置..."); listBoxControl1.Items.Add("所有的新用户可以免费试用7天..."); listBoxControl1.Items.Add("挂机助手与硬件绑定, 请在需要使用的电脑上进行充值操作..."); listBoxControl1.Items.Add("新版挂机助手核心代码全部重写. 稳定性更好, 兼容性更强. 但首次截获数据耗时变长..."); listBoxControl1.Items.Add("如果需要死亡/掉线通知, 请务必记得填写邮箱地址, 且要将发件人设置为收件白名单, 否则只能收到一封邮件..."); listBoxControl1.Items.Add("发件人地址: [email protected]"); listBoxControl2.Items.Add("此处记录Boss死亡/刷新时间, 请在上方勾选记录Boss信息..."); ActiveUser ac = null; try { string json = MethodUtils.HttpGet(host + auth + uid); ac = JsonConvert.DeserializeObject <ActiveUser>(json); barStaticItemExpire.Caption = "可用时间: " + ac.countdown; this.token = ac.token; } catch (Exception) { this.kill(); MessageBox.Show("网络验证失败, 此版本已经停止服务... 请更新至最新版", "错误"); Application.Exit(); } Debug.WriteLine("[+]VCS账号校验完毕..."); if (ac.status) { // 启动VCS线程 VCSThread = new Thread(vcs); VCSThread.IsBackground = true; VCSThread.Start(); allowClose = true; Debug.WriteLine("[+]VCS账号可用, VCS线程启动..."); } else { // 开启时已经过期 this.kill(); MessageBox.Show("您的账号已到期, 所有功能暂停使用, 请充值后继续...", "提示"); Debug.WriteLine("[-]VCS账号已过期, 所有线程已摧毁..."); } }