/// <summary> /// Creates a new instance of GlobalPosition for a position on the surface of /// the reference ellipsoid. /// </summary> /// <param name="coords"></param> public GlobalPosition(GlobalCoordinates coords) : this(coords, 0.0) { }
/// <summary> /// Creates a new instance of GlobalPosition. /// </summary> /// <param name="coords">coordinates on the reference ellipsoid.</param> /// <param name="elevation">elevation, in meters, above the reference ellipsoid.</param> public GlobalPosition(GlobalCoordinates coords, double elevation) { mCoordinates = coords; mElevation = elevation; }
/// <summary> /// Calculate the geodetic curve between two points on a specified reference ellipsoid. /// This is the solution to the inverse geodetic problem. /// </summary> /// <param name="ellipsoid">reference ellipsoid to use</param> /// <param name="start">starting coordinates</param> /// <param name="end">ending coordinates </param> /// <returns></returns> public GeodeticCurve CalculateGeodeticCurve(Ellipsoid ellipsoid, GlobalCoordinates start, GlobalCoordinates end) { // // All equation numbers refer back to Vincenty's publication: // See http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf // // get constants double a = ellipsoid.SemiMajorAxis; double b = ellipsoid.SemiMinorAxis; double f = ellipsoid.Flattening; // get parameters as radians double phi1 = start.Latitude.Radians; double lambda1 = start.Longitude.Radians; double phi2 = end.Latitude.Radians; double lambda2 = end.Longitude.Radians; // calculations double a2 = a * a; double b2 = b * b; double a2b2b2 = (a2 - b2) / b2; double omega = lambda2 - lambda1; double tanphi1 = Math.Tan(phi1); double tanU1 = (1.0 - f) * tanphi1; double U1 = Math.Atan(tanU1); double sinU1 = Math.Sin(U1); double cosU1 = Math.Cos(U1); double tanphi2 = Math.Tan(phi2); double tanU2 = (1.0 - f) * tanphi2; double U2 = Math.Atan(tanU2); double sinU2 = Math.Sin(U2); double cosU2 = Math.Cos(U2); double sinU1sinU2 = sinU1 * sinU2; double cosU1sinU2 = cosU1 * sinU2; double sinU1cosU2 = sinU1 * cosU2; double cosU1cosU2 = cosU1 * cosU2; // eq. 13 double lambda = omega; // intermediates we'll need to compute 's' double A = 0.0; double B = 0.0; double sigma = 0.0; double deltasigma = 0.0; double lambda0; bool converged = false; for (int i = 0; i < 20; i++) { lambda0 = lambda; double sinlambda = Math.Sin(lambda); double coslambda = Math.Cos(lambda); // eq. 14 double sin2sigma = (cosU2 * sinlambda * cosU2 * sinlambda) + Math.Pow(cosU1sinU2 - sinU1cosU2 * coslambda, 2.0); double sinsigma = Math.Sqrt(sin2sigma); // eq. 15 double cossigma = sinU1sinU2 + (cosU1cosU2 * coslambda); // eq. 16 sigma = Math.Atan2(sinsigma, cossigma); // eq. 17 Careful! sin2sigma might be almost 0! double sinalpha = (sin2sigma == 0) ? 0.0 : cosU1cosU2 * sinlambda / sinsigma; double alpha = Math.Asin(sinalpha); double cosalpha = Math.Cos(alpha); double cos2alpha = cosalpha * cosalpha; // eq. 18 Careful! cos2alpha might be almost 0! double cos2sigmam = cos2alpha == 0.0 ? 0.0 : cossigma - 2 * sinU1sinU2 / cos2alpha; double u2 = cos2alpha * a2b2b2; double cos2sigmam2 = cos2sigmam * cos2sigmam; // eq. 3 A = 1.0 + u2 / 16384 * (4096 + u2 * (-768 + u2 * (320 - 175 * u2))); // eq. 4 B = u2 / 1024 * (256 + u2 * (-128 + u2 * (74 - 47 * u2))); // eq. 6 deltasigma = B * sinsigma * (cos2sigmam + B / 4 * (cossigma * (-1 + 2 * cos2sigmam2) - B / 6 * cos2sigmam * (-3 + 4 * sin2sigma) * (-3 + 4 * cos2sigmam2))); // eq. 10 double C = f / 16 * cos2alpha * (4 + f * (4 - 3 * cos2alpha)); // eq. 11 (modified) lambda = omega + (1 - C) * f * sinalpha * (sigma + C * sinsigma * (cos2sigmam + C * cossigma * (-1 + 2 * cos2sigmam2))); // see how much improvement we got double change = Math.Abs((lambda - lambda0) / lambda); if ((i > 1) && (change < 0.0000000000001)) { converged = true; break; } } // eq. 19 double s = b * A * (sigma - deltasigma); Angle alpha1; Angle alpha2; // didn't converge? must be N/S if (!converged) { if (phi1 > phi2) { alpha1 = Angle.Angle180; alpha2 = Angle.Zero; } else if (phi1 < phi2) { alpha1 = Angle.Zero; alpha2 = Angle.Angle180; } else { alpha1 = new Angle(Double.NaN); alpha2 = new Angle(Double.NaN); } } // else, it converged, so do the math else { double radians; alpha1 = new Angle(); alpha2 = new Angle(); // eq. 20 radians = Math.Atan2(cosU2 * Math.Sin(lambda), (cosU1sinU2 - sinU1cosU2 * Math.Cos(lambda))); if (radians < 0.0) { radians += TwoPi; } alpha1.Radians = radians; // eq. 21 radians = Math.Atan2(cosU1 * Math.Sin(lambda), (-sinU1cosU2 + cosU1sinU2 * Math.Cos(lambda))) + Math.PI; if (radians < 0.0) { radians += TwoPi; } alpha2.Radians = radians; } if (alpha1 >= 360.0) { alpha1 -= 360.0; } if (alpha2 >= 360.0) { alpha2 -= 360.0; } return(new GeodeticCurve(s, alpha1, alpha2)); }
/// <summary> /// Calculate the destination and final bearing after traveling a specified /// distance, and a specified starting bearing, for an initial location. /// This is the solution to the direct geodetic problem. /// </summary> /// <param name="ellipsoid">reference ellipsoid to use</param> /// <param name="start">starting location</param> /// <param name="startBearing">starting bearing (degrees)</param> /// <param name="distance">distance to travel (meters)</param> /// <param name="endBearing">bearing at destination (degrees)</param> /// <returns></returns> public GlobalCoordinates CalculateEndingGlobalCoordinates(Ellipsoid ellipsoid, GlobalCoordinates start, Angle startBearing, double distance, out Angle endBearing) { double a = ellipsoid.SemiMajorAxis; double b = ellipsoid.SemiMinorAxis; double aSquared = a * a; double bSquared = b * b; double f = ellipsoid.Flattening; double phi1 = start.Latitude.Radians; double alpha1 = startBearing.Radians; double cosAlpha1 = Math.Cos(alpha1); double sinAlpha1 = Math.Sin(alpha1); double s = distance; double tanU1 = (1.0 - f) * Math.Tan(phi1); double cosU1 = 1.0 / Math.Sqrt(1.0 + tanU1 * tanU1); double sinU1 = tanU1 * cosU1; // eq. 1 double sigma1 = Math.Atan2(tanU1, cosAlpha1); // eq. 2 double sinAlpha = cosU1 * sinAlpha1; double sin2Alpha = sinAlpha * sinAlpha; double cos2Alpha = 1 - sin2Alpha; double uSquared = cos2Alpha * (aSquared - bSquared) / bSquared; // eq. 3 double A = 1 + (uSquared / 16384) * (4096 + uSquared * (-768 + uSquared * (320 - 175 * uSquared))); // eq. 4 double B = (uSquared / 1024) * (256 + uSquared * (-128 + uSquared * (74 - 47 * uSquared))); // iterate until there is a negligible change in sigma double deltaSigma; double sOverbA = s / (b * A); double sigma = sOverbA; double sinSigma; double prevSigma = sOverbA; double sigmaM2; double cosSigmaM2; double cos2SigmaM2; for (; ;) { // eq. 5 sigmaM2 = 2.0 * sigma1 + sigma; cosSigmaM2 = Math.Cos(sigmaM2); cos2SigmaM2 = cosSigmaM2 * cosSigmaM2; sinSigma = Math.Sin(sigma); double cosSignma = Math.Cos(sigma); // eq. 6 deltaSigma = B * sinSigma * (cosSigmaM2 + (B / 4.0) * (cosSignma * (-1 + 2 * cos2SigmaM2) - (B / 6.0) * cosSigmaM2 * (-3 + 4 * sinSigma * sinSigma) * (-3 + 4 * cos2SigmaM2))); // eq. 7 sigma = sOverbA + deltaSigma; // break after converging to tolerance if (Math.Abs(sigma - prevSigma) < 0.0000000000001) { break; } prevSigma = sigma; } sigmaM2 = 2.0 * sigma1 + sigma; cosSigmaM2 = Math.Cos(sigmaM2); cos2SigmaM2 = cosSigmaM2 * cosSigmaM2; double cosSigma = Math.Cos(sigma); sinSigma = Math.Sin(sigma); // eq. 8 double phi2 = Math.Atan2(sinU1 * cosSigma + cosU1 * sinSigma * cosAlpha1, (1.0 - f) * Math.Sqrt(sin2Alpha + Math.Pow(sinU1 * sinSigma - cosU1 * cosSigma * cosAlpha1, 2.0))); // eq. 9 // This fixes the pole crossing defect spotted by Matt Feemster. When a path // passes a pole and essentially crosses a line of latitude twice - once in // each direction - the longitude calculation got messed up. Using Atan2 // instead of Atan fixes the defect. The change is in the next 3 lines. //double tanLambda = sinSigma * sinAlpha1 / (cosU1 * cosSigma - sinU1*sinSigma*cosAlpha1); //double lambda = Math.Atan(tanLambda); double lambda = Math.Atan2(sinSigma * sinAlpha1, cosU1 * cosSigma - sinU1 * sinSigma * cosAlpha1); // eq. 10 double C = (f / 16) * cos2Alpha * (4 + f * (4 - 3 * cos2Alpha)); // eq. 11 double L = lambda - (1 - C) * f * sinAlpha * (sigma + C * sinSigma * (cosSigmaM2 + C * cosSigma * (-1 + 2 * cos2SigmaM2))); // eq. 12 double alpha2 = Math.Atan2(sinAlpha, -sinU1 * sinSigma + cosU1 * cosSigma * cosAlpha1); // build result Angle latitude = new Angle(); Angle longitude = new Angle(); latitude.Radians = phi2; longitude.Radians = start.Longitude.Radians + L; endBearing = new Angle(); endBearing.Radians = alpha2; return(new GlobalCoordinates(latitude, longitude)); }
/// <summary> /// Calculate the destination after traveling a specified distance, and a /// specified starting bearing, for an initial location. This is the /// solution to the direct geodetic problem. /// </summary> /// <param name="ellipsoid">reference ellipsoid to use</param> /// <param name="start">starting location</param> /// <param name="startBearing">starting bearing (degrees)</param> /// <param name="distance">distance to travel (meters)</param> /// <returns></returns> public GlobalCoordinates CalculateEndingGlobalCoordinates(Ellipsoid ellipsoid, GlobalCoordinates start, Angle startBearing, double distance) { Angle endBearing = new Angle(); return(CalculateEndingGlobalCoordinates(ellipsoid, start, startBearing, distance, out endBearing)); }