public static MTRepeatForever Create(params MTFiniteTimeAction[] actions) { var action = new MTRepeatForever(actions); return(action); }
public MTRepeatForeverState(MTRepeatForever action, GameObject target) : base(action, target) { InnerAction = action.InnerAction; InnerActionState = (MTFiniteTimeActionState)InnerAction.StartAction(target); }
public MTRepeatForeverState(MTRepeatForever action, GameObject target) : base(action, target) { InnerAction = action.InnerAction; InnerActionState = (MTFiniteTimeActionState)InnerAction.StartAction (target); }