public override void Update(float time) { InnerActionState.Update(MTEaseMath.CircOut(time)); }
public override void Update(float time) { InnerActionState.Update(MTEaseMath.ExponentialOut(time)); }
public override void Update(float time) { InnerActionState.Update(MTEaseMath.SineIn(time)); }
public override void Update(float time) { InnerActionState.Update(MTEaseMath.ElasticInOut(time, Period)); }