public MTEaseBackInOutState(MTEaseBackInOut action, GameObject target) : base(action, target) { }
public MTEaseBackInOutState(MTEaseBackInOut action, GameObject target) : base(action, target) { }
public MTEaseBackInOutState(MTEaseBackInOut action, GameObject target) : base(action, target) { }
public MTEaseBackInOutState(MTEaseBackInOut action, GameObject target) : base(action, target) { }