/// <summary> /// Draws a domino from the boneyard and adds it to the hand /// </summary> /// <param name="by"></param> /// // call the draw method from the boneyard and then add that to the hand. boom done public void Draw(BoneYard by) { Domino d = new Domino(); if (by.IsEmpty()) { return; //should probably throw exception. } else { handofDominos.Add(by.Draw()); } }
/// <summary> /// Hand - Overloaded Constructor - Passes in a boneyard /// </summary> /// <param name="by">Boneyard - Pass in a Boneyard Object</param> /// <param name="numPlayers">Int - The number of players</param> public Hand(BoneYard by, int numPlayers) { // Players 2 3 4 5 6 7 8 // Draw 16 16 15 14 12 10 9 int drawDominos = 0; if (numPlayers >= 8) { drawDominos = 9; } else if (numPlayers >= 7) { drawDominos = 10; } else if (numPlayers >= 6) { drawDominos = 12; } else if (numPlayers >= 5) { drawDominos = 14; } else if (numPlayers >= 4) { drawDominos = 15; } else if (numPlayers >= 2) { drawDominos = 16; } // Loop thru and draw th cards for (int i = 0; i < drawDominos; i++) { if (!by.IsEmpty()) { this.Draw(by); } } }