private void Update() { if (!_curPos.EqualOther(CurCamera.Pos)) { _curPos = CurCamera.Pos; _inBlock = World.world.GetBlock(_curPos.x, _curPos.y, _curPos.z); } }
public override bool Equals(object obj) { if (obj is WorldPos) { return(pos.EqualOther((WorldPos)obj)); } return(false); }
public void Update() { if (player == null) { player = HasActionObjectManager.Instance.playerManager.getMyPlayer(); } else { WorldPos playerPos = Terrain.GetWorldPos(player.transform.position); WorldPos curChunkPos = Terrain.GetChunkPos(playerPos.x, 0, playerPos.z); if (!curChunkPos.EqualOther(_curChunkPos)) { _curChunkPos = curChunkPos; world.WorldGenerator.DataProcessorManager.UpdateChunkPriority(_curChunkPos); ChangeAllEntityVisible(); LoadChunks(); RemoveChunks(); UpdatePersistanceOperate(); } } }
public void UpdateState() { WorldPos pos = Terrain.GetWorldPos(_controller.transform.position); if (!_curPos.EqualOther(pos)) { _curPos = pos; CheckAndResetPos(); WorldPos chunkPos = Terrain.GetChunkPos(_curPos.x, 0, _curPos.z); if (!chunkPos.EqualOther(_attachChunk.worldPos)) { Chunk chunk = World.world.GetChunk(chunkPos.x, chunkPos.y, chunkPos.z); AttachChunk(chunk); } _inBlock = _attachChunk.GetBlock(_curPos.x - chunkPos.x, _curPos.y - chunkPos.y, _curPos.z - chunkPos.z, true); _standBlock = _attachChunk.GetBlock(_curPos.x - chunkPos.x, _curPos.y - chunkPos.y - 1, _curPos.z - chunkPos.z, true); _blockLightLevel = _attachChunk.GetBlockLight(_curPos.x - chunkPos.x, _curPos.y - chunkPos.y, _curPos.z - chunkPos.z, true); _sunLightLevel = _attachChunk.GetSunLight(_curPos.x - chunkPos.x, _curPos.y - chunkPos.y, _curPos.z - chunkPos.z, true); } UpdateRenderLight(_sunLightLevel, _blockLightLevel); }