protected override void Excute(CharHandler charHandler, int index = -1, int skillInstId = -1) { CharData charData = charHandler.m_CharData; List <CharHandler> targets = GetTargets(charHandler); float hurt; if (BattleEnum.Enum_CharType.Monster == charHandler.m_CharData.m_eType) { for (int i = 0; i < targets.Count; ++i) { hurt = BattleCalculate.MonsterNormalHurt(charData, targets[i].m_CharData); hurt = ChangeProperty.RatioCoefficient(hurt, SkillEnum.SkillKind.Force, charHandler, targets[i]); targets[i].BeHit(hurt, charHandler); } } else { for (int i = 0; i < targets.Count; ++i) { hurt = BattleCalculate.HeroNormalHurt(charData, targets[i].m_CharData); hurt = ChangeProperty.RatioCoefficient(hurt, SkillEnum.SkillKind.Force, charHandler, targets[i]); targets[i].BeHit(hurt, charHandler); } } }
private void BeHitCallback(CharHandler charHandler, CharHandler aimHandler) { float hurt; if (BattleEnum.Enum_CharType.Monster == charHandler.m_CharData.m_eType) { hurt = BattleCalculate.MonsterNormalHurt(charHandler.m_CharData, aimHandler.m_CharData); } else { hurt = BattleCalculate.HeroNormalHurt(charHandler.m_CharData, aimHandler.m_CharData); } hurt = ChangeProperty.RatioCoefficient(hurt, SkillEnum.SkillKind.Force, charHandler, aimHandler); aimHandler.BeHit(hurt, charHandler); }