示例#1
0
 private void UnregisterTick()
 {
     if (!_isTickRegistered)
     {
         return;
     }
     _isTickRegistered = false;
     TweenTicker.RemoveTick(this._tickAction);
 }
示例#2
0
 private void RegisterTick()
 {
     if (_isTickRegistered)
     {
         return;
     }
     _isTickRegistered = true;
     TweenTicker.AddTick(this._tickAction);
 }
示例#3
0
        private static void OnEditorUpdate()
        {
            //only work when Application is not playing.
            if (Application.isPlaying)
            {
                return;
            }
            var deltaTime = UnityEditor.EditorApplication.timeSinceStartup - _lastEditorUpdateTime;

            _lastEditorUpdateTime = UnityEditor.EditorApplication.timeSinceStartup;
            var data = new TweenTicker.TickData((float)deltaTime, Time.timeScale);

            TweenTicker.Tick(data);
        }
示例#4
0
 void OnApplicationQuit()
 {
     TweenTicker.Clear();
 }
示例#5
0
        private void Update()
        {
            var data = new TweenTicker.TickData(Time.unscaledDeltaTime, Time.timeScale);

            TweenTicker.Tick(data);
        }