public static CompositeInputControllerMartyr Activate( PointerInputType inputType) { var controllerMartyr = new CompositeInputControllerMartyr(previousInputType: ActiveInputType); switch (inputType) { case PointerInputType.Mouse: controllerMartyr.Add(martyr: PointerInput.Activate(pointer: Mouse.Instance)); controllerMartyr.Add(martyr: MouseWheelInput.Activate(mouseWheel: Mouse.Instance)); break; case PointerInputType.Pen: controllerMartyr.Add(martyr: PointerInput.Activate(pointer: Pen.Instance)); controllerMartyr.Add(martyr: SinglePointGesture.Activate(pointer: Pen.Instance)); break; case PointerInputType.SingleTouch: controllerMartyr.Add(martyr: PointerInput.Activate(pointer: SingleTouch.Instance)); controllerMartyr.Add(martyr: SinglePointGesture.Activate(pointer: SingleTouch.Instance)); break; case PointerInputType.MultiTouch: controllerMartyr.Add(martyr: PointerInput.Activate(pointer: MultiTouch.Instance)); controllerMartyr.Add(martyr: SinglePointGesture.Activate(pointer: MultiTouch.Instance)); controllerMartyr.Add(martyr: MultiPointGesture.Activate(pointer: MultiTouch.Instance)); break; } ActiveInputType = inputType; return(controllerMartyr); }
public virtual void TapAndHold(double offsetX, double offsetY, uint duration) { var num1 = (int)ActionHandler.Invoke(sender: this, actionInfo: ActionEventArgs.GetDefault(action: "WaitForReady")); var num2 = (int)ActionHandler.Invoke(sender: this, actionInfo: ActionEventArgs.GetDefault(action: "MakeVisible")); if (ActionHandler.Invoke(sender: this, actionInfo: new ActionEventArgs(action: nameof(TapAndHold), offsetX, (object)offsetY, (object)duration)) != ActionResult.Unhandled) { return; } SinglePointGesture.Current.Move(point: ObjectPointToScreenPoint(objectPoint: new PointI(x: (int)Math.Round(a: offsetX), y: (int)Math.Round(a: offsetY)))); SinglePointGesture.PressAndHold(holdDuration: duration); }
public virtual void Flick(PointI startPoint, PointI endPoint) { var num1 = (int)ActionHandler.Invoke(sender: this, actionInfo: ActionEventArgs.GetDefault(action: "WaitForReady")); var num2 = (int)ActionHandler.Invoke(sender: this, actionInfo: ActionEventArgs.GetDefault(action: "MakeVisible")); if (ActionHandler.Invoke(sender: this, actionInfo: new ActionEventArgs(action: nameof(Flick), startPoint, (object)endPoint)) == ActionResult.Unhandled) { var screenPoint1 = ObjectPointToScreenPoint(objectPoint: startPoint); var screenPoint2 = ObjectPointToScreenPoint(objectPoint: endPoint); SinglePointGesture.Current.Move(point: screenPoint1); var defaultPressDuration = (int)InputManager.DefaultPressDuration; double flickAcceleration = SinglePointGesture.DefaultFlickAcceleration; SinglePointGesture.Flick(endPoint: screenPoint2, holdDuration: (uint)defaultPressDuration, acceleration: (float)flickAcceleration); } var num3 = (int)ActionHandler.Invoke(sender: this, actionInfo: ActionEventArgs.GetDefault(action: "UIScrollComplete")); }