private void UndoRedoPerformed()
        {
            // Update the cached probe positions from the ones just restored in the LightProbeGroup
            m_Editor.PullProbePositions();

            m_Editor.MarkMeshDirty();
        }
 public void OnEnable()
 {
     m_Editor = new PointEditr(target as LightProbe, this);
     m_Editor.PullProbePositions();
     m_Editor.DeselectProbes();
     m_Editor.PushProbePositions();
     SceneView.onSceneGUIDelegate     += OnSceneGUIDelegate;
     Undo.undoRedoPerformed           += UndoRedoPerformed;
     EditMode.onEditModeStartDelegate += OnEditModeStarted;
     EditMode.onEditModeEndDelegate   += OnEditModeEnded;
 }