protected override void Dispose(bool disposing) { eventsGuideBook.Dispose(); waitReleaseRT.Dispose(); base.Dispose(disposing); if (current == this) { current = null; } data.buffer.Dispose(); var allEvents = resources.allEvents; for (int i = 0; i < resources.availiableEvents.Length; ++i) { resources.availiableEvents[i].DisposeEvent(); } for (int i = 0; i < resources.availiableEvents.Length; ++i) { resources.availiableEvents[i].DisposeDependEventsList(); } if (PipelineCamera.allCamera.isCreated) { foreach (var i in PipelineCamera.allCamera) { PipelineCamera cam = MUnsafeUtility.GetObject <PipelineCamera>(i.value.ToPointer()); var values = cam.allDatas.Values; foreach (var j in values) { j.DisposeProperty(); } cam.allDatas.Clear(); } } }
protected override void Dispose(bool disposing) { base.Dispose(disposing); if (current == this) { current = null; } iRunnableObjects.Dispose(); CustomDrawRequest.Dispose(); if (m_afterFrameBuffer != null) { m_afterFrameBuffer.Dispose(); m_afterFrameBuffer = null; } if (m_beforeFrameBuffer != null) { m_beforeFrameBuffer.Dispose(); m_beforeFrameBuffer = null; } try { eventsGuideBook.Dispose(); waitReleaseRT.Dispose(); } catch { } SceneController.Dispose(resources); resources.loadingThread.Dispose(); data.buffer.Dispose(); var allEvents = resources.allEvents; for (int i = 0; i < resources.availiableEvents.Length; ++i) { resources.availiableEvents[i].DisposeEvent(); } for (int i = 0; i < resources.availiableEvents.Length; ++i) { resources.availiableEvents[i].DisposeDependEventsList(); } foreach (var camPtr in PipelineCamera.CameraSearchDict) { PipelineCamera cam = MUnsafeUtility.GetObject <PipelineCamera>((void *)camPtr.value); if (cam.allDatas.isCreated) { foreach (var i in cam.allDatas) { IPerCameraData data = ((IPerCameraData)MUnsafeUtility.GetHookedObject(i.value)); data.DisposeProperty(); MUnsafeUtility.RemoveHookedObject(i.value); } cam.allDatas.Dispose(); } } if (motionVectorMatricesBuffer != null) { motionVectorMatricesBuffer.Dispose(); } MotionVectorDrawer.Dispose(); }
private void OnDisable() { allCamera.Remove(gameObject.GetInstanceID()); if (allCamera.Length <= 0) { allCamera.Dispose(); } }
public void Dispose() { rgbaPool.Dispose(); emissionPool.Dispose(); heightPool.Dispose(); vmManager.Dispose(); referenceCacheDict.Dispose(); mipIDs.Dispose(); }
protected override void Dispose(bool disposing) { base.Dispose(disposing); if (current == this) { current = null; } iRunnableObjects.Dispose(); CustomDrawRequest.Dispose(); if (m_afterFrameBuffer != null) { m_afterFrameBuffer.Dispose(); m_afterFrameBuffer = null; } if (m_beforeFrameBuffer != null) { m_beforeFrameBuffer.Dispose(); m_beforeFrameBuffer = null; } try { eventsGuideBook.Dispose(); waitReleaseRT.Dispose(); } catch { } SceneController.Dispose(resources); resources.loadingThread.Dispose(); data.buffer.Dispose(); var allEvents = resources.allEvents; for (int i = 0; i < resources.availiableEvents.Length; ++i) { resources.availiableEvents[i].DisposeEvent(); } for (int i = 0; i < resources.availiableEvents.Length; ++i) { resources.availiableEvents[i].DisposeDependEventsList(); } foreach (var cam in PipelineCamera.allCameras) { var values = cam.allDatas.Values; foreach (var j in values) { j.DisposeProperty(); } cam.allDatas.Clear(); } if (motionVectorMatricesBuffer != null) { motionVectorMatricesBuffer.Dispose(); } MotionVectorDrawer.Dispose(); }
public override void FrameUpdate(PipelineCamera cam, ref PipelineCommandData data) { if (!enabledPost || !cam.postProfile) { data.buffer.Blit(cam.targets.renderTargetIdentifier, cam.cameraTarget); return; } #if UNITY_EDITOR if (!enableInEditor && RenderPipeline.renderingEditor) { data.buffer.Blit(cam.targets.renderTargetIdentifier, cam.cameraTarget); return; } #endif NativeDictionary <ulong, ulong, PtrEqual> allSettings = new NativeDictionary <ulong, ulong, PtrEqual>(allPostEffects.Count, Unity.Collections.Allocator.Temp, new PtrEqual()); foreach (var i in cam.postProfile.settings) { allSettings.Add((ulong)MUnsafeUtility.GetManagedPtr(i.GetType()), (ulong)MUnsafeUtility.GetManagedPtr(i)); } postContext.camera = cam.cam; postContext.command = data.buffer; postContext.sourceFormat = RenderTextureFormat.ARGBHalf; postContext.autoExposureTexture = RuntimeUtilities.whiteTexture; postContext.bloomBufferNameID = -1; RenderTargetIdentifier source, dest; postContext.source = cam.targets.renderTargetIdentifier; postContext.destination = cam.targets.backupIdentifier; postContext.logHistogram.Generate(postContext); cyberGlitch.Render(data.buffer, ref cam.targets); foreach (var i in allPostEffects) { ulong settingsPtr; if (allSettings.Get((ulong)MUnsafeUtility.GetManagedPtr(i.type), out settingsPtr)) { PostProcessEffectSettings setting = MUnsafeUtility.GetObject <PostProcessEffectSettings>((void *)settingsPtr); if (i.needBlit && setting.active) { PipelineFunctions.RunPostProcess(ref cam.targets, out source, out dest); postContext.source = source; postContext.destination = dest; } i.renderer.SetSettings(setting); i.renderer.Render(postContext); } } ; allSettings.Dispose(); // data.buffer.Blit(ShaderIDs._CameraMotionVectorsTexture, cam.cameraTarget); // data.buffer.BlitSRT(cam.cameraTarget, debugMat, 0); data.buffer.BlitSRT(cam.targets.renderTargetIdentifier, cam.cameraTarget, postContext.uberSheet.material, 0, postContext.uberSheet.properties); if (postContext.bloomBufferNameID > -1) { data.buffer.ReleaseTemporaryRT(postContext.bloomBufferNameID); } }
public void Dispose() { Object.DestroyImmediate(indexTex); foreach (var i in textures) { Object.DestroyImmediate(i); } allFormats.Dispose(); pool.Dispose(); setIndexBuffer.Dispose(); poolDict.Dispose(); }
private void OnDestroy() { if (allDatas.isCreated) { foreach (var i in allDatas) { IPerCameraData data = ((IPerCameraData)MUnsafeUtility.GetHookedObject(i.value)); data.DisposeProperty(); MUnsafeUtility.RemoveHookedObject(i.value); } allDatas.Dispose(); } cam = null; /* foreach (var i in commandBuffers.Values) * { * i.Dispose(); * } * commandBuffers = null; */ }