public MyGame() { // Creates a graphics manager. This is mandatory. graphicsDeviceManager = new GraphicsDeviceManager(this); //graphicsDeviceManager.IsFullScreen = true; graphicsDeviceManager.PreferredBackBufferHeight = _windowHeight; graphicsDeviceManager.PreferredBackBufferWidth = _windowWidth; // Setup the relative directory to the executable directory // for loading contents with the ContentManager Content.RootDirectory = "Content"; // Initialize input keyboard system keyboard = new KeyboardManager(this); // Initialize input mouse system mouse = new MouseManager(this); audiop = new AudioPlayer("rocket"); }
public Hero(float x, float y, int width, int height, float speed, List<string> textureName, MyGame game) : base(x, y, width, height, textureName, game) { this._speed = speed; audiop = new AudioPlayer("jump"); }