public void Reset(int width, int height) { map = new Map(width, height); manager = new UnitAndBuildingManager(); CreateUnitsAndBuildings(); map.UpdateMap(manager); gameOver = false; round = 0; }
public void LoadGame() { LoadSettings(); map = new Map(loadedMapWidth, loadedMapHeight); manager = new UnitAndBuildingManager(); foreach (string faction in factions) { manager.AddFaction(faction); } Load(UNITS_FILENAME); Load(BUIDLINGS_FILENAME); map.UpdateMap(manager); }