public NetworkEntity(ClientManagerEntity clientManager, ushort port, RootEntity root) : base(root) { this.clientManager = clientManager; server = new ServerNetwork(); server.Listen(port, 100); server.SetMessageHandler(MessageType.Connect, ConnectHandler); server.SetMessageHandler(MessageType.Disconnect, DisconnectHandler); server.SetMessageHandler(MessageType.Timeout, TimeoutHandler); server.SetMessageHandler(MessageType.Move, MoveHandler); }
void AddEntities() { //Factory AddChild(new FactoryEntity(this)); //Config ConfigEntity config = new ConfigEntity(this); AddChild(config); //Collision CollisionEntity collision = new CollisionEntity(this); AddChild(collision); //Pathfinding PathfindingEntity pathfinding = new PathfindingEntity(this); AddChild(pathfinding); //VisionManager VisionManagerEntity visionManager = new VisionManagerEntity(collision, config.GetFloat("VisionRadius"), this); AddChild(visionManager); //UnitManager UnitManagerEntity unitManager = new UnitManagerEntity(this); AddChild(unitManager); //ClientManager ClientManagerEntity clientManager = new ClientManagerEntity(this); clientManager.SetEntities(unitManager, collision, visionManager); AddChild(clientManager); //Network AddChild(new NetworkEntity(clientManager, (ushort)config.GetInt("Port"), this)); }