// 回復 private void Heal(MOBAEngine.Skills.AreaSkillBase Skill) { mana -= Skill.ManaCost; Skill.UseSkill(IP, gameObject); AbnormalType.AbnormalOccurrence("Heal", "Heal", Skill.Damage, Skill.Timer); }
private void AdvancedArmorUp(MOBAEngine.Skills.AreaSkillBase Skill) { mana -= Skill.ManaCost; Skill.UseSkill(IP, gameObject); //AbnormalType.AbnormalOccurrence(a, "Buff", 30f,); }