public ConnObj(Socket s) { this.soc = s; soc.Blocking = false; buffer = new byte[BUFFSIZE]; SocketHandler.BeginReceive(this); }
internal void Disconnect() { SocketHandler.Disconnect(this); }
internal bool Connect() { return(SocketHandler.Connect(this)); }
internal void Send(byte[] buffer) { Console.WriteLine("{0} -> Send()", this.Name); SocketHandler.Send(this, buffer); }