/// <summary> /// Pauses editor. /// </summary> public void Pause() { playing = false; active = EditorJudgement.GetLeftClosestIndex(judgements.GetAllJudgements(), audio.time); audio.Pause(); }
void Save() { if (fileName.text.Length == 0) { return; } string file = fileName.text; Map temp = info.GetMapInfo(); temp.timings = judgements.GetAllJudgements(); // change boolean based on final needs // probably use try catch later SaveLoad.SaveMap(temp, file, false); system.SetEvent(Event.Main); Destroy(this.gameObject); }