/// <summary> /// Cleanup function /// </summary> protected virtual void OnDestroy() { Physics.gravity = originalGravity; Time.fixedDeltaTime = originalFixedDeltaTime; Time.maximumDeltaTime = originalMaximumDeltaTime; broadcastHub.Clear(); broadcastHub = null; agentSpawner = null; // Signal to listeners that the academy is being destroyed now DestroyAction(); }
/// <summary> /// Lazy initializes the Drawer with the property to be drawn. /// </summary> /// <param name="property">The SerializedProperty of the EnvironmentSpawner /// to make the custom GUI for.</param> /// <param name="label">The label of this property.</param> private void LazyInitialize(SerializedProperty property, GUIContent label) { if (_envSpawner != null) { return; } var target = property.serializedObject.targetObject; _envSpawner = fieldInfo.GetValue(target) as EnvSpawner; if (_envSpawner == null) { _envSpawner = new EnvSpawner(); fieldInfo.SetValue(target, _envSpawner); } }